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2023-07-01general: Use ScratchBuffer where possibleMorph1-12/+13
2023-06-22Remove memory allocations in some hot pathsKelebek11-13/+11
2023-03-01service: move hle_ipc from kernelLiam1-13/+13
2023-02-21service: refactor server architectureLiam1-1/+1
Converts services to have their own processes
2022-12-29hle_ipc: Rename ReadBufferSpan to ReadBufferameerj1-5/+5
2022-12-29nvdrv: Use std::span for inputsameerj1-5/+5
Allows the use of HLERequestContext::ReadBufferSpan
2022-10-06general: Format licenses as per SPDX guidelinesMorph1-4/+3
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow1-4/+0
2022-10-06NVDRV: Cleanup.Fernando Sahmkow1-2/+4
2022-10-06NVDRV: Implement QueryEvent.Fernando Sahmkow1-10/+5
2022-10-06NvHost: Remake Ctrl Implementation.Fernando Sahmkow1-6/+7
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-02fix: typosAndrea Pappacoda1-6/+6
2022-04-02hle: service: nvdrv: Create a service thread where appropriate.Morph1-1/+1
2021-11-04core: Remove unused includesameerj1-3/+0
2021-07-14service: Append service name prefix to common filenamesMorph1-1/+1
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph1-13/+13
Transition to PascalCase for result names.
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-3/+3
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei1-1/+1
2021-05-06Update src/core/hle/service/nvdrv/interface.cppbunnei1-1/+1
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-03nvdrv: /dev/nvhost-prof-gpu for productionChloe Marcec1-3/+14
While we're at it, we can fix the is_initialized error code. This fixes the crashes on Shante
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-1/+1
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-1/+1
2021-01-29core: hle: kernel: Rename Thread to KThread.bunnei1-1/+1
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei1-84/+8
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-11-27service: Eliminate usages of the global system instanceLioncash1-2/+2
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec1-10/+83
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-10Addressed issuesChloe Marcec1-9/+8
2020-11-10core: Make nvservices more standardizedChloe Marcec1-76/+124
2020-10-21Revert "core: Fix clang build"bunnei1-4/+4
2020-10-18core: Fix clang buildLioncash1-4/+4
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-08-03yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash1-18/+18
C++20 deprecates capturing the this pointer via the '=' capture. Instead, we replace it or extend the capture specification.
2020-06-29service: Update function tablesVolcaEM1-5/+6
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei1-1/+1
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-10-05Nvdrv: Correct Event setup in NvdrvFernando Sahmkow1-1/+3
Events are supposed to be cleared on quering. This fixes that issue.
2019-09-22server side clang format fix2David Marcec1-18/+18
2019-09-22Use clang-format provided by build serverDavid Marcec1-20/+18
2019-09-20disable clang-format tempDavid Marcec1-0/+2
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec1-10/+45
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-07-05NVServices: Correct delayed responses.Fernando Sahmkow1-24/+19
2019-07-05NVServices: Address FeedbackFernando Sahmkow1-1/+1
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow1-2/+2
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow1-4/+30
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow1-2/+2
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow1-2/+0
2019-07-05Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow1-2/+0
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow1-3/+14
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash1-1/+1
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-5/+3
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-3/+8
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-1/+5
2018-11-24nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.bunnei1-2/+16
- Used by Undertale.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+2
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-29kernel: Eliminate kernel global stateLioncash1-1/+3
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-07-21GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.Subv1-1/+1
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx. Many thanks to @gdkchan for investigating this!
2018-07-03Rename logging macro back to LOG_*James Rowe1-7/+7
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash1-1/+1
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash1-7/+7
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
Tidies up namespace declarations
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei1-3/+2
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei1-4/+5
2018-02-06Extra nvdrv support (#162)David1-17/+43
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei1-5/+5
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei1-5/+5
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David1-5/+4
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-19nvdrv: Stub SetClientPID.bunnei1-0/+12
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer1-0/+13
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv1-9/+9
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv1-21/+6
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv1-162/+7
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv1-167/+123
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv1-0/+283