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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hle
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service
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nvdrv
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nvdrv.h
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Author
Files
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2022-03-25
hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.
bunnei
1
-1
/
+2
2021-10-16
NVHost_Ctrl: Force wait if the gpu falls behind too long.
FernandoS27
1
-0
/
+2
2021-07-21
hle: service: Add a helper module for managing kernel objects.
bunnei
1
-0
/
+3
2021-05-06
hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
bunnei
1
-2
/
+2
2021-05-06
hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.
bunnei
1
-1
/
+1
2021-05-06
hle: kernel: Migrate KEvent to KAutoObject.
bunnei
1
-1
/
+1
2021-02-05
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
bunnei
1
-2
/
+6
2021-02-05
hle: kernel: Rename WritableEvent to KWritableEvent.
bunnei
1
-2
/
+2
2021-02-05
hle: kernel: Rename ReadableEvent to KReadableEvent.
bunnei
1
-1
/
+1
2020-12-29
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
1
-3
/
+3
2020-11-27
service: Eliminate usages of the global system instance
Lioncash
1
-1
/
+1
2020-11-24
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
1
-3
/
+3
2020-11-10
Addressed issues
Chloe Marcec
1
-1
/
+1
2020-11-10
core: Make nvservices more standardized
Chloe Marcec
1
-7
/
+16
2020-11-01
hle service: nvdrv: Update to instantiate SyncpointManager.
bunnei
1
-1
/
+13
2020-09-22
General: Make use of std::nullopt where applicable
Lioncash
1
-1
/
+1
2019-11-25
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
bunnei
1
-2
/
+2
2019-09-19
Initial implementation of Ioctl2 & Ioctl3
David Marcec
1
-2
/
+3
2019-07-05
NVServices: Address Feedback
Fernando Sahmkow
1
-7
/
+16
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-7
/
+9
2019-07-05
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
1
-1
/
+4
2019-07-05
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
Fernando Sahmkow
1
-1
/
+3
2019-07-05
nv_services: Fixes to event liberation.
Fernando Sahmkow
1
-6
/
+14
2019-07-05
nv_services: Deglobalize NvServices
Fernando Sahmkow
1
-2
/
+7
2019-07-05
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
Fernando Sahmkow
1
-4
/
+1
2019-07-05
nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister
Fernando Sahmkow
1
-0
/
+52
2019-07-05
nv_services: Correct buffer queue fencing and GPFifo fencing
Fernando Sahmkow
1
-7
/
+1
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-1
/
+1
2018-08-08
nvdrv: Get rid of global std::weak_ptr
Lioncash
1
-3
/
+5
2018-07-25
service/nvdrv: Take std::string in Open() by const reference
Lioncash
1
-1
/
+1
2018-07-19
nvdrv: Take std::string by const reference in GetDevice()
Lioncash
1
-1
/
+1
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-02-15
Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.
Subv
1
-0
/
+7
2018-01-17
nvdrv: stubbed Close(cmd 2)
Frederic Meyer
1
-0
/
+2
2018-01-17
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
1
-94
/
+30
2018-01-16
clang-format
MerryMage
1
-0
/
+1
2018-01-13
yuzu: Update license text to be consistent across project.
bunnei
1
-1
/
+1
2018-01-11
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
1
-0
/
+94
2018-01-11
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
Subv
1
-0
/
+25