Commit message (Collapse) | Author | Files | Lines | ||
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2018-07-25 | service/nvdrv: Take std::string in Open() by const reference | Lioncash | 1 | -1/+1 | |
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here. | |||||
2018-07-19 | nvdrv: Take std::string by const reference in GetDevice() | Lioncash | 1 | -1/+1 | |
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here. | |||||
2018-04-20 | service: Use nested namespace specifiers where applicable | Lioncash | 1 | -4/+2 | |
Tidies up namespace declarations | |||||
2018-02-15 | Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel. | Subv | 1 | -0/+7 | |
2018-01-17 | nvdrv: stubbed Close(cmd 2) | Frederic Meyer | 1 | -0/+2 | |
2018-01-17 | NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. | Subv | 1 | -94/+30 | |
2018-01-16 | clang-format | MerryMage | 1 | -0/+1 | |
2018-01-13 | yuzu: Update license text to be consistent across project. | bunnei | 1 | -1/+1 | |
2018-01-11 | NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service. | Subv | 1 | -0/+94 | |
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen. | |||||
2018-01-11 | NV: Implemented the nvdrv:a service and the /dev/nvmap device. | Subv | 1 | -0/+25 | |