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path: root/src/core/hle/service/nvdrv/nvdrv.cpp (follow)
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* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David2018-01-211-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | * Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
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* nvdrv: stubbed Close(cmd 2)Frederic Meyer2018-01-171-0/+10
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* NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv2018-01-171-2/+4
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* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-6/+37
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-111-2/+6
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-111-0/+16