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path: root/src/core/hle/service/nvdrv/nvdrv.cpp (follow)
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* Registered missing channel devicesDavid Marcec2018-08-131-0/+4
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* nvdrv: Get rid of global std::weak_ptrLioncash2018-08-081-4/+3
| | | | | Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
* nvdrv: Make Ioctl()'s definition match its prototypeLioncash2018-08-071-1/+1
| | | | | The only reason this wasn't a compilation error is because we use little-endian systems.
* service/nvdrv: Take std::string in Open() by const referenceLioncash2018-07-251-1/+1
| | | | | | | | | Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
* service/nvdrv: Use std::move where applicableLioncash2018-07-251-3/+5
| | | | | | | Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
* Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl2018-05-301-0/+2
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* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-2/+2
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-5/+2
| | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
* nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv2018-02-121-2/+5
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* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-081-1/+1
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* Extra nvdrv support (#162)David2018-02-061-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David2018-01-211-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | * Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
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* nvdrv: stubbed Close(cmd 2)Frederic Meyer2018-01-171-0/+10
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* NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv2018-01-171-2/+4
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* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-6/+37
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-111-2/+6
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-111-0/+16