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path: root/src/core/hle/service/nvdrv/nvdrv.cpp (unfollow)
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2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David1-0/+4
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+1
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer1-0/+10
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv1-2/+4
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv1-6/+37
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv1-2/+6
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv1-5/+5
2017-12-29service: Add empty interface for pctl:a.bunnei1-7/+5
2017-12-28service: Add empty interface for aoc:u.bunnei1-0/+18