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path: root/src/core/hle/service/nvdrv/nvdata.h (follow)
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* NvHost: Remake Ctrl Implementation.Fernando Sahmkow2022-10-061-6/+12
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* hle: nvdrv: nvdata: Cleanup NvFence static assert.bunnei2022-03-251-1/+1
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* hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.bunnei2022-03-251-8/+2
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* general: Add missing copyright noticesameerj2021-12-051-0/+4
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* hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei2020-12-291-11/+0
| | | | - Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
* nvservices: Reintroducee IoctlCtrlChloe Marcec2020-11-241-0/+11
| | | | Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
* core: Make nvservices more standardizedChloe Marcec2020-11-101-20/+66
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* Initial implementation of Ioctl2 & Ioctl3David Marcec2019-09-191-0/+6
| | | | Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
* NVServices: Address FeedbackFernando Sahmkow2019-07-051-0/+4
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* NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow2019-07-051-0/+7
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* nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow2019-07-051-2/+12
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* video_core: Implement GPU side SyncpointsFernando Sahmkow2019-07-051-0/+2
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* nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow2019-07-051-0/+25