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2022-10-06general: Format licenses as per SPDX guidelinesMorph1-4/+3
2022-10-06NvHost: Remake Ctrl Implementation.Fernando Sahmkow1-6/+12
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-25hle: nvdrv: nvdata: Cleanup NvFence static assert.bunnei1-1/+1
2022-03-25hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.bunnei1-8/+2
2021-12-05general: Add missing copyright noticesameerj1-0/+4
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei1-11/+0
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec1-0/+11
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-10core: Make nvservices more standardizedChloe Marcec1-20/+66
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec1-0/+6
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-07-05NVServices: Address FeedbackFernando Sahmkow1-0/+4
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow1-0/+7
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow1-2/+12
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow1-0/+2
2019-07-05nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow1-0/+25