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* general: Make formatting of logged hex values more straightforwardLioncash2018-05-025-7/+7
| | | | | | This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
* GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2018-05-012-5/+0
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* Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-implDavid Marcec2018-04-267-58/+116
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| * nvdrv: Move logging macros over to new fmt-compatible onesLioncash2018-04-246-53/+54
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| * Merge pull request #384 from Subv/nvhost-remapbunnei2018-04-232-0/+57
| |\ | | | | | | Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
| | * NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv2018-04-231-0/+10
| | | | | | | | | | | | Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
| | * Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2018-04-232-0/+47
| | | | | | | | | | | | It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
| * | Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv2018-04-235-5/+5
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* | GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec2018-04-231-1/+1
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* | Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec2018-04-221-0/+1
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* service: Use nested namespace specifiers where applicableLioncash2018-04-2013-78/+27
| | | | Tidies up namespace declarations
* renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei2018-03-231-6/+0
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* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-3/+1
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* nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei2018-03-231-0/+7
| | | | - Workaround for texture forwarding until we have a better place.
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-3/+3
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* Clang FixesN00byKing2018-03-191-2/+2
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* Clean Warnings (?)N00byKing2018-03-191-1/+1
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* nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv2018-02-171-5/+2
| | | | Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
* nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2018-02-152-0/+25
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* nvmap: Silence formatting specifier warningsLioncash2018-02-141-1/+2
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* nvhost_gpu: Silence formatting specifier warningsLioncash2018-02-141-6/+8
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* nvhost_ctrl: Silence formatting specifier warningsLioncash2018-02-141-2/+2
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* nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash2018-02-141-3/+4
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* nvhost_as_gpu: Silence formatting specifier warningsLioncash2018-02-141-5/+7
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* Merge pull request #178 from Subv/command_buffersbunnei2018-02-124-11/+17
|\ | | | | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
| * Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-124-16/+13
| | | | | | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
| * GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv2018-02-123-3/+5
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| * nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv2018-02-122-4/+11
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* | vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-122-3/+7
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* nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei2018-02-091-2/+14
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* nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2018-02-082-10/+33
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* nvmap: Refactor to expose nvmap objects.bunnei2018-02-082-19/+22
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* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-082-1/+8
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* Extra nvdrv support (#162)David2018-02-0613-18/+708
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* logger: Use Service_NVDRV category where applicable.bunnei2018-02-041-5/+5
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* Merge pull request #131 from lioncash/enumbunnei2018-01-222-12/+13
|\ | | | | nvmap: Make IoctlCommands an enum class
| * nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash2018-01-211-0/+1
| | | | | | | | This macro resolves to an empty macro in release builds.
| * nvmap: Make IoctlCommands an enum classLioncash2018-01-212-12/+12
| | | | | | | | Prevents the enum values from polluting the surrounding scope
* | Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David2018-01-212-0/+94
|/ | | | | | | | | | | | | | | | | | | | | | | | | | * Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
* UI: Fix frame rate perf statsJames Rowe2018-01-171-0/+3
| | | | Adds in a missing EndGameFrame when nvdrv swaps buffers
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-177-14/+14
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* yuzu: Update license text to be consistent across project.bunnei2018-01-137-7/+7
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* core: Include <algorithm> where used.bunnei2018-01-121-0/+2
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* nv: Fix more broken asserts.bunnei2018-01-122-3/+3
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* nvdisp_disp0: Fix broken assert.bunnei2018-01-121-1/+1
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* nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei2018-01-111-0/+7
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-117-0/+402