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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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nvdrv
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devices
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nvmap.h
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2023-02-03
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
ameerj
1
-11
/
+11
2023-02-02
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
liamwhite
1
-11
/
+11
2022-12-29
nvdrv: Use std::span for inputs
ameerj
1
-11
/
+11
2022-10-06
General: address feedback
Fernando Sahmkow
1
-2
/
+2
2022-10-06
Core: Fix get nvmap object random crash
VonChenPlus
1
-5
/
+0
2022-10-06
NVDRV: Implement new NvMap
Fernando Sahmkow
1
-30
/
+25
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-05-04
service: Resolve cases of member field shadowing
Lioncash
1
-1
/
+1
2021-03-25
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
1
-4
/
+8
2020-12-29
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
1
-5
/
+3
2020-11-24
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
1
-3
/
+5
2020-11-10
core: Make nvservices more standardized
Chloe Marcec
1
-37
/
+31
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-0
/
+1
2020-07-26
hle: nvdrv: Rewrite of GPU memory management.
bunnei
1
-2
/
+4
2019-09-19
Initial implementation of Ioctl2 & Ioctl3
David Marcec
1
-2
/
+3
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-1
/
+1
2019-07-05
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
1
-1
/
+2
2019-07-05
nv_services: Deglobalize NvServices
Fernando Sahmkow
1
-1
/
+1
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-2
/
+2
2018-07-01
nvmap: Return the address of the nvmap object when Freeing it for the last time.
Subv
1
-1
/
+1
2018-05-23
correct placement and add size check
greggameplayer
1
-21
/
+25
2018-05-20
GPU: Implemented the nvmap Free ioctl.
Subv
1
-1
/
+13
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-6
/
+2
2018-02-08
nvmap: Refactor to expose nvmap objects.
bunnei
1
-3
/
+11
2018-02-06
Extra nvdrv support (#162)
David
1
-1
/
+1
2018-01-21
nvmap: Make IoctlCommands an enum class
Lioncash
1
-6
/
+6
2018-01-17
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
1
-2
/
+2
2018-01-13
yuzu: Update license text to be consistent across project.
bunnei
1
-1
/
+1
2018-01-11
NV: Move the nv device nodes to their own directory and namespace.
Subv
1
-25
/
+14
2018-01-11
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
1
-0
/
+94
2018-01-11
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
Subv
1
-0
/
+25