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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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nvdrv
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devices
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nvmap.cpp
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Author
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2022-09-01
Demote services from warning/info to debug to reduce log spam:
Kelebek1
1
-2
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-05-04
service: Resolve cases of member field shadowing
Lioncash
1
-1
/
+1
2021-03-25
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
1
-4
/
+8
2020-12-29
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
1
-5
/
+3
2020-11-24
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
1
-3
/
+5
2020-11-10
Addressed issues
Chloe Marcec
1
-0
/
+5
2020-11-10
core: Make nvservices more standardized
Chloe Marcec
1
-54
/
+60
2020-07-28
Update src/core/hle/service/nvdrv/devices/nvmap.cpp
bunnei
1
-1
/
+1
2020-07-26
hle: nvdrv: Rewrite of GPU memory management.
bunnei
1
-11
/
+22
2019-09-19
Initial implementation of Ioctl2 & Ioctl3
David Marcec
1
-2
/
+3
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-1
/
+1
2019-07-05
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
1
-1
/
+2
2019-07-05
nv_services: Deglobalize NvServices
Fernando Sahmkow
1
-1
/
+1
2018-11-26
Improved error messages in AM, HwOpus and NvMap
David Marcec
1
-12
/
+14
2018-11-26
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
1
-0
/
+14
2018-10-12
Made the minimum alignment more clear
David Marcec
1
-2
/
+3
2018-10-11
Added error codes for nvmap
David Marcec
1
-12
/
+59
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-0
/
+3
2018-08-07
nvdrv: Get rid of indirect inclusions
Lioncash
1
-1
/
+1
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-6
/
+6
2018-07-01
nvmap: Return the address of the nvmap object when Freeing it for the last time.
Subv
1
-3
/
+10
2018-05-23
change some functions
greggameplayer
1
-6
/
+6
2018-05-20
GPU: Implemented the nvmap Free ioctl.
Subv
1
-0
/
+35
2018-05-02
general: Make formatting of logged hex values more straightforward
Lioncash
1
-1
/
+1
2018-04-24
nvdrv: Move logging macros over to new fmt-compatible ones
Lioncash
1
-5
/
+5
2018-04-23
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
Subv
1
-1
/
+1
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-6
/
+2
2018-02-17
nvmap: Make IocFromId return the same existing handle instead of creating a new one.
Subv
1
-5
/
+2
2018-02-14
nvmap: Silence formatting specifier warnings
Lioncash
1
-1
/
+2
2018-02-08
nvmap: Refactor to expose nvmap objects.
bunnei
1
-16
/
+11
2018-02-06
Extra nvdrv support (#162)
David
1
-2
/
+2
2018-02-04
logger: Use Service_NVDRV category where applicable.
bunnei
1
-5
/
+5
2018-01-21
nvmap: Add a return 0 underneath the UNIMPLEMENTED macro
Lioncash
1
-0
/
+1
2018-01-21
nvmap: Make IoctlCommands an enum class
Lioncash
1
-6
/
+6
2018-01-17
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
1
-2
/
+2
2018-01-13
yuzu: Update license text to be consistent across project.
bunnei
1
-1
/
+1
2018-01-12
core: Include <algorithm> where used.
bunnei
1
-0
/
+2
2018-01-12
nv: Fix more broken asserts.
bunnei
1
-2
/
+2
2018-01-11
NV: Move the nv device nodes to their own directory and namespace.
Subv
1
-91
/
+5
2018-01-11
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
1
-167
/
+123
2018-01-11
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
Subv
1
-0
/
+283