Commit message (Collapse) | Author | Age | Files | Lines | |
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* | SMMU: Fix software rendering and cleanup | Fernando Sahmkow | 2024-01-19 | 1 | -1/+1 |
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* | SMMU: Add Android compatibility | Fernando Sahmkow | 2024-01-19 | 1 | -2/+4 |
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* | GPU SMMU: Expand to 34 bits | Fernando Sahmkow | 2024-01-19 | 1 | -1/+0 |
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* | SMMU: Initial adaptation to video_core. | Fernando Sahmkow | 2024-01-19 | 1 | -2/+6 |
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* | NVDRV: Implement sessions and initial implementation of SMMU | Fernando Sahmkow | 2024-01-19 | 1 | -2/+2 |
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* | nvdrv: rework to remove memcpy | Liam | 2023-10-25 | 1 | -47/+24 |
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* | nvdrv: fix up remaining copy calls | Liam | 2023-10-25 | 1 | -0/+10 |
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* | nvdrv: convert codec devices | Liam | 2023-10-25 | 1 | -18/+12 |
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* | Remove memory allocations in some hot paths | Kelebek1 | 2023-06-22 | 1 | -8/+7 |
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* | memory: rename global memory references to application memory | Liam | 2023-03-24 | 1 | -2/+2 |
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* | Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span" | ameerj | 2023-02-03 | 1 | -9/+8 |
| | | | | | This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363. | ||||
* | Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" | liamwhite | 2023-02-02 | 1 | -8/+9 |
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* | nvdrv: Use std::span for inputs | ameerj | 2022-12-29 | 1 | -9/+8 |
| | | | | Allows the use of HLERequestContext::ReadBufferSpan | ||||
* | General: address feedback | Fernando Sahmkow | 2022-10-06 | 1 | -9/+4 |
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* | NvHostChannels: improve hack for supporting multiple channels. | Fernando Sahmkow | 2022-10-06 | 1 | -2/+8 |
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* | NvDec: Fix regressions. | Fernando Sahmkow | 2022-10-06 | 1 | -4/+12 |
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* | NVDRV: Further improvements. | Fernando Sahmkow | 2022-10-06 | 1 | -8/+7 |
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* | NVDRV: Refactor Host1x | Fernando Sahmkow | 2022-10-06 | 1 | -26/+11 |
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* | NVDRV: Fix Open/Close and make sure each device is correctly created. | Fernando Sahmkow | 2022-10-06 | 1 | -0/+2 |
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* | NVDRV: Implement new NvMap | Fernando Sahmkow | 2022-10-06 | 1 | -10/+16 |
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* | NVDRV: Refactor and add new NvMap. | Fernando Sahmkow | 2022-10-06 | 1 | -3/+5 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | Support multiple videos playing | Feng Chen | 2021-12-02 | 1 | -2/+3 |
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* | Fixup channel submit IOCTL syncpoint parameters | Billy Laws | 2021-10-24 | 1 | -13/+4 |
| | | | | | | The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. | ||||
* | nvhost_nvdec_common: Remove BufferMap | ameerj | 2021-08-07 | 1 | -31/+0 |
| | | | | This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose. | ||||
* | nvhost_nvdec_common: Stub UnmapBuffer Ioctl | ameerj | 2021-08-07 | 1 | -23/+4 |
| | | | | Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it. | ||||
* | nvhost_nvdec_common: Read Submit ioctl data from object addr | ameerj | 2021-07-15 | 1 | -8/+2 |
| | | | | Fixes Mario Golf intro video decoding. | ||||
* | nvhost_nvdec_common: Fix {Slice/Write}Vectors return | ameerj | 2021-07-15 | 1 | -37/+38 |
| | | | | Plus some minor cleanup for consistency. | ||||
* | service: Resolve cases of member field shadowing | Lioncash | 2021-05-04 | 1 | -3/+3 |
| | | | | | Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error. | ||||
* | nvhost_nvdec_common: Avoid memcpy with null pointers | lat9nq | 2021-04-05 | 1 | -6/+11 |
| | | | | | | | Avoid sending null pointer to memcpy as reported by Undefined Behavious Sanitizer. Co-authored-by: LC <mathew1800@gmail.com> | ||||
* | fix for nvdec disabled, cleanup host1x | ameerj | 2021-01-07 | 1 | -11/+14 |
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* | nvdec syncpt incorporation | ameerj | 2021-01-07 | 1 | -7/+19 |
| | | | | laying the groundwork for async gpu, although this does not fully implement async nvdec operations | ||||
* | core: Make nvservices more standardized | Chloe Marcec | 2020-11-10 | 1 | -24/+19 |
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* | video_core: unbreak -Werror in NVDEC with Clang | Jan Beich | 2020-10-30 | 1 | -1/+1 |
| | | | | | | src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable] constexpr u32 OutOfMemory{static_cast<u32>(-12)}; ^ | ||||
* | video_core: NVDEC Implementation | ameerj | 2020-10-27 | 1 | -0/+234 |
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com> |