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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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nvdrv
/
devices
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nvhost_ctrl_gpu.h
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Author
Files
Lines
2021-03-25
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
1
-4
/
+8
2020-12-29
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
1
-5
/
+3
2020-11-24
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
1
-3
/
+5
2020-11-10
core: Make nvservices more standardized
Chloe Marcec
1
-35
/
+20
2020-06-10
nvdrv: Fix GetTPCMasks for ioctl3
David Marcec
1
-11
/
+7
2020-05-01
nvdrv: Fix GetGpuTime stack corruption
David Marcec
1
-2
/
+3
2019-09-19
Initial implementation of Ioctl2 & Ioctl3
David Marcec
1
-3
/
+5
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-1
/
+1
2019-07-05
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
1
-1
/
+2
2019-07-05
nv_services: Deglobalize NvServices
Fernando Sahmkow
1
-1
/
+1
2018-11-21
nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
bunnei
1
-0
/
+6
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-2
/
+2
2018-06-06
nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)
greggameplayer
1
-0
/
+31
2018-05-25
Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)
David
1
-0
/
+11
2018-05-11
More accurate GetTPCMasks impl
David Marcec
1
-1
/
+1
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-6
/
+3
2018-02-06
Extra nvdrv support (#162)
David
1
-0
/
+130