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path: root/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h (unfollow)
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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-25hle: nvflinger: Move BufferTransformFlags to its own header.bunnei1-1/+1
2022-03-25hle: nvflinger: Move PixelFormat to its own header.bunnei1-2/+3
2021-05-04service: Resolve cases of member field shadowingLioncash1-1/+1
2021-03-25nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec1-4/+8
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei1-5/+3
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec1-3/+5
2020-11-10core: Make nvservices more standardizedChloe Marcec1-3/+5
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec1-2/+3
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow1-1/+2
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow1-1/+1
2019-04-04core: Add missing override specifiers where applicableLioncash1-1/+1
2019-02-27common/math_util: Move contents into the Common namespaceLioncash1-1/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-2/+2
2018-07-19hle/service: Make constructors explicit where applicableLioncash1-1/+1
2018-07-18vi: Partially implement buffer crop parameters.bunnei1-1/+3
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-6/+2
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei1-1/+3
2018-02-06Extra nvdrv support (#162)David1-1/+1
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv1-2/+2
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv1-0/+34