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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
/
service
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nvdrv
/
devices
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nvdisp_disp0.h
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Author
Files
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2023-03-01
nvnflinger: fix name
Liam
1
-2
/
+2
2023-02-03
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
ameerj
1
-5
/
+5
2023-02-02
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
liamwhite
1
-5
/
+5
2022-12-29
nvdrv: Use std::span for inputs
ameerj
1
-5
/
+5
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
1
-1
/
+2
2022-10-06
NVDRV: Implement new NvMap
Fernando Sahmkow
1
-2
/
+10
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
hle: nvflinger: Move BufferTransformFlags to its own header.
bunnei
1
-1
/
+1
2022-03-25
hle: nvflinger: Move PixelFormat to its own header.
bunnei
1
-2
/
+3
2021-05-04
service: Resolve cases of member field shadowing
Lioncash
1
-1
/
+1
2021-03-25
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
1
-4
/
+8
2020-12-29
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
1
-5
/
+3
2020-11-24
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
1
-3
/
+5
2020-11-10
core: Make nvservices more standardized
Chloe Marcec
1
-3
/
+5
2019-09-19
Initial implementation of Ioctl2 & Ioctl3
David Marcec
1
-2
/
+3
2019-07-05
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
1
-1
/
+2
2019-07-05
nv_services: Deglobalize NvServices
Fernando Sahmkow
1
-1
/
+1
2019-04-04
core: Add missing override specifiers where applicable
Lioncash
1
-1
/
+1
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-1
/
+1
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-2
/
+2
2018-07-19
hle/service: Make constructors explicit where applicable
Lioncash
1
-1
/
+1
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-1
/
+3
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-6
/
+2
2018-02-12
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
1
-1
/
+3
2018-02-06
Extra nvdrv support (#162)
David
1
-1
/
+1
2018-01-17
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
1
-2
/
+2
2018-01-13
yuzu: Update license text to be consistent across project.
bunnei
1
-1
/
+1
2018-01-11
NV: Move the nv device nodes to their own directory and namespace.
Subv
1
-0
/
+34