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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
/
service
/
nvdrv
/
devices
/
nvdisp_disp0.cpp
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Author
Files
Lines
2019-03-07
gpu: Refactor command and swap buffers interface for asynch.
bunnei
1
-1
/
+1
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-1
/
+1
2019-02-08
nvdisp_disp0: change drawing message log level from Warning to Trace
Tobias
1
-3
/
+3
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-0
/
+3
2018-08-31
core: Make the main System class use the PImpl idiom
Lioncash
1
-1
/
+2
2018-08-07
nvdrv: Get rid of indirect inclusions
Lioncash
1
-1
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-3
/
+3
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-2
/
+4
2018-07-03
Update clang format
James Rowe
1
-2
/
+2
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-1
/
+1
2018-04-24
nvdrv: Move logging macros over to new fmt-compatible ones
Lioncash
1
-3
/
+3
2018-04-23
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
Subv
1
-1
/
+1
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-6
/
+2
2018-03-23
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
bunnei
1
-6
/
+0
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
1
-3
/
+1
2018-03-23
nvdisp_disp0: Always flush and invalidate framebuffer region.
bunnei
1
-0
/
+7
2018-03-23
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
1
-3
/
+3
2018-03-19
Clang Fixes
N00byKing
1
-2
/
+2
2018-03-19
Clean Warnings (?)
N00byKing
1
-1
/
+1
2018-02-12
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
1
-2
/
+4
2018-02-06
Extra nvdrv support (#162)
David
1
-1
/
+1
2018-01-17
UI: Fix frame rate perf stats
James Rowe
1
-0
/
+3
2018-01-17
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
1
-2
/
+2
2018-01-13
yuzu: Update license text to be consistent across project.
bunnei
1
-1
/
+1
2018-01-12
nvdisp_disp0: Fix broken assert.
bunnei
1
-1
/
+1
2018-01-11
nvdisp_disp0: Call SwapBuffers to render framebuffer.
bunnei
1
-0
/
+7
2018-01-11
NV: Move the nv device nodes to their own directory and namespace.
Subv
1
-0
/
+29