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path: root/src/core/hle/service/nvdrv/devices/nvdevice.h (follow)
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* hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei2020-12-291-5/+4
| | | | - Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
* nvservices: Reintroducee IoctlCtrlChloe Marcec2020-11-241-4/+5
| | | | Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
* Addressed issuesChloe Marcec2020-11-101-0/+25
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* core: Make nvservices more standardizedChloe Marcec2020-11-101-19/+6
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* core: Resolve several -Wextra-semi warningsLioncash2020-08-141-1/+2
| | | | | We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
* Initial implementation of Ioctl2 & Ioctl3David Marcec2019-09-191-2/+4
| | | | Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
* NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow2019-07-051-1/+1
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* NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow2019-07-051-1/+3
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* nv_services: Deglobalize NvServicesFernando Sahmkow2019-07-051-1/+8
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* remove all occurance of specifying endianness inside BitFieldWeiyi Wang2019-02-061-5/+5
| | | | | | | This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-6/+2
| | | | Tidies up namespace declarations
* Extra nvdrv support (#162)David2018-02-061-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-2/+2
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-0/+33