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2021-03-25nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec1-4/+16
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei1-5/+4
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec1-4/+5
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-10Addressed issuesChloe Marcec1-0/+25
2020-11-10core: Make nvservices more standardizedChloe Marcec1-19/+6
2020-08-14core: Resolve several -Wextra-semi warningsLioncash1-1/+2
We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec1-2/+4
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow1-1/+1
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow1-1/+3
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow1-1/+8
2019-02-06remove all occurance of specifying endianness inside BitFieldWeiyi Wang1-5/+5
This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-6/+2
Tidies up namespace declarations
2018-02-06Extra nvdrv support (#162)David1-1/+11
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv1-2/+2
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv1-0/+33