Commit message (Collapse) | Author | Files | Lines | ||
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2020-04-30 | nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface | David Marcec | 1 | -1/+69 | |
Closes #3026 | |||||
2019-11-12 | service: Update function tables | Lioncash | 1 | -0/+2 | |
Keeps the function tables up to date. Updated based off information from Switchbrew. | |||||
2019-11-03 | kernel: events: Remove ResetType::Automatic. | bunnei | 1 | -2/+1 | |
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp | |||||
2019-09-22 | Rebase | David Marcec | 1 | -1/+1 | |
2019-09-22 | Deglobalize System: Nim | David Marcec | 2 | -7/+12 | |
2019-05-18 | core/kernel/object: Rename ResetType enum members | Lioncash | 1 | -1/+1 | |
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore. | |||||
2018-11-29 | kernel/event: Reference ReadableEvent from WritableEvent | Zach Hilman | 1 | -9/+5 | |
2018-11-29 | core: Port all current usages of Event to Readable/WritableEvent | Zach Hilman | 1 | -6/+10 | |
2018-11-26 | Changed logging to be "Log before execution", Added more error logging, all services should now log on some level | David Marcec | 1 | -9/+18 | |
2018-10-19 | nim: Add the basic skeleton of the nim:eca service | Lioncash | 1 | -0/+17 | |
Added based off information provided by Switchbrew | |||||
2018-09-25 | service: Add missing headers inclusions where applicable | Lioncash | 1 | -0/+1 | |
Gets rid of a few indirect inclusions. | |||||
2018-09-20 | Removed unneeded event clear | David Marcec | 1 | -1/+0 | |
2018-09-20 | Implemented NTC & IEnsureNetworkClockAvailabilityService | David Marcec | 1 | -3/+100 | |
Needed because of the recent nim fixes | |||||
2018-07-26 | service: Add the nim services | Lioncash | 2 | -0/+139 | |
Adds the skeleton for the nim services based off information from Switch Brew. | |||||
2017-10-10 | hle: Remove a large amount of 3ds-specific service code. | bunnei | 8 | -236/+0 | |
2017-09-30 | Services/NIM: Implement CheckForSysUpdateEvent. | Subv | 3 | -2/+29 | |
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup. | |||||
2017-06-06 | Service: Remove unnecessary includes from service.h | Yuri Kunde Schlesner | 1 | -0/+1 | |
This has a huge fallout in terms of needing to fix other files because all service implementations included that file. | |||||
2017-02-14 | NWM changed to NIM | noah the goodra | 1 | -1/+1 | |
2016-12-08 | nim: Update function tables | Lioncash | 2 | -0/+2 | |
Updated based off information from 3dbrew. | |||||
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2 | -2/+2 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2 | -3/+2 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2 | -3/+2 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 4 | -21/+19 | |
2016-02-02 | services: Get rid of unnecessary includes | Lioncash | 5 | -12/+4 | |
2015-12-30 | services: Update some function tables | Lioncash | 1 | -0/+3 | |
2015-06-12 | Services: Continue separation of services into their own folders | purpasmart96 | 8 | -0/+215 | |