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2022-01-21service/nim: Update unknown function table entriesLioncash1-0/+6
2021-11-04core: Remove unused includesameerj1-1/+0
2021-10-02service: Replace service event creation with ServiceContext::CreateEventMorph1-10/+15
The service context helps to manage all created events and allows us to close them upon destruction.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph1-13/+13
Transition to PascalCase for result names.
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-2/+2
2021-05-06hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-0/+1
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei1-9/+7
2021-04-09nim: Update to 12.xMorph1-44/+55
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-6/+8
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-2/+2
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-1/+1
2020-12-04nim: Stub IsLargeResourceAvailableMorph1-1/+13
- Used by Immortals Fenyx Rising
2020-11-27service: Eliminate usages of the global system instanceLioncash2-20/+22
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-06-29Fix typoVolcaEM1-1/+1
2020-06-29service: Update function tablesVolcaEM1-6/+82
2020-04-30nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec1-1/+69
Closes #3026
2019-11-12service: Update function tablesLioncash1-0/+2
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei1-2/+1
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-09-22RebaseDavid Marcec1-1/+1
2019-09-22Deglobalize System: NimDavid Marcec2-7/+12
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash1-1/+1
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-9/+5
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-6/+10
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-9/+18
2018-10-19nim: Add the basic skeleton of the nim:eca serviceLioncash1-0/+17
Added based off information provided by Switchbrew
2018-09-25service: Add missing headers inclusions where applicableLioncash1-0/+1
Gets rid of a few indirect inclusions.
2018-09-20Removed unneeded event clearDavid Marcec1-1/+0
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec1-3/+100
Needed because of the recent nim fixes
2018-07-26service: Add the nim servicesLioncash2-0/+139
Adds the skeleton for the nim services based off information from Switch Brew.
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei8-236/+0
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv3-2/+29
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner1-0/+1
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-02-14NWM changed to NIMnoah the goodra1-1/+1
2016-12-08nim: Update function tablesLioncash2-0/+2
Updated based off information from 3dbrew.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2-2/+2
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2-3/+2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2-3/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot4-21/+19
2016-02-02services: Get rid of unnecessary includesLioncash5-12/+4
2015-12-30services: Update some function tablesLioncash1-0/+3
2015-06-12Services: Continue separation of services into their own folderspurpasmart968-0/+215