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These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
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Appears to set a member variable used to affect the API that games access, and the method used to store data.
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Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
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Adds the skeleton for the mii services based off information provided by
Switch Brew
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