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* Merge pull request #8876 from FearlessTobi/multiplayer-part3bunnei2022-10-011-1/+2
|\ | | | | ldn: Implement "local wireless" networked multiplayer
| * yuzu: Multiple room UI improvementsgerman772022-09-101-1/+2
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* | Merge pull request #8934 from german77/palma_releasebunnei2022-09-296-33/+840
|\ \ | | | | | | service: hid: Partially implement palma controller
| * | service: hid: Partially implement palma controllerNarr the Reg2022-09-256-33/+840
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* / yuzu: Silence some clang warningsNarr the Reg2022-09-211-1/+2
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* Demote services from warning/info to debug to reduce log spam:Kelebek12022-09-011-7/+7
| | | | | | | | | | | GetCurrentFocusState SetClockSpeed EnableSixAxisSensorUnalteredPassthrough IsSixAxisSensorUnalteredPassthroughEnabled Get, GetOld SetAndWait, SetAndWaitOld IocParam IocFree
* hid: core: Add missing function table namesgerman772022-08-221-0/+6
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* hid: core: Properly emulate controller color and battery levelNarr the Reg2022-08-081-15/+62
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* Address commentsNarr the Reg2022-07-251-16/+16
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* fix compiler errorsgerman772022-07-242-12/+14
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* service: irs: Implement clustering processorgerman772022-07-244-6/+318
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* yuzu: Add webcam support and rebase to latest masterNarr the Reg2022-07-243-4/+4
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* service: irs: Move to IRS namespace and minor fixesgerman772022-07-2418-69/+66
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* service: irs: Split processors and implement ImageTransferProcessorgerman772022-07-2417-291/+1077
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* Merge pull request #8510 from german77/vibrationliamwhite2022-07-151-2/+2
|\ | | | | input_common: sdl: lower vibration frequency and use it's own unique thread
| * input_common: sdl: lower vibration frequency and use it's own unique threadgerman772022-06-291-2/+2
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* | PRKelebek12022-07-102-5/+4
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* | Rework CoreTimingKelebek12022-07-102-38/+20
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* | service: hid: Correct some mistakes and add more validationsNarr the Reg2022-06-294-40/+75
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* core: Replace all instances of ResultCode with Resultgerman772022-06-275-74/+73
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* common: Change semantics of UNREACHABLE to unconditionally crashLiam2022-06-142-5/+5
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* service: hid: Fix gesture regressionNarr the Reg2022-06-102-4/+3
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* service: hid: Improve stub of IRSNarr the Reg2022-05-312-21/+460
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* Merge pull request #8368 from german77/seventimesbunnei2022-05-305-368/+600
|\ | | | | Service: hid: Several improvements and implementations
| * service: hid: Implement ResetIsSixAxisSensorDeviceNewlyAssignedgerman772022-05-274-6/+115
| | | | | | | | Needed by Nintendo Switch Sports
| * service: hid: Implement LoadSixAxisSensorCalibrationParameter and GetSixAxisSensorIcInformationgerman772022-05-274-3/+103
| | | | | | | | Needed by Nintendo Switch Sports
| * service: hid: Implement EnableSixAxisSensorUnalteredPassthrough and IsSixAxisSensorUnalteredPassthroughEnabledgerman772022-05-274-2/+88
| | | | | | | | Needed by Nintendo Switch Sports
| * service: hid: Add error handling to sixaxis functionsgerman772022-05-273-31/+55
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| * service: hid: Refractor sixaxis functionsgerman772022-05-272-185/+88
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| * service: hid: Implement MergeSingleJoyAsDualJoy according to REgerman772022-05-274-65/+57
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| * service: hid: Add error handling to setNpadAssignment and variantsgerman772022-05-273-23/+27
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| * service: hid: Quick RE fixes and commentsgerman772022-05-274-54/+68
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* | input_common: touch: Rewrite touch driver to support multiple touch pointsgerman772022-05-231-1/+5
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* service: hid: Fix motion refresh rateNarr the Reg2022-05-062-2/+6
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* service: hid: Disable correctly motion inputgerman772022-05-061-50/+41
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* Merge pull request #8274 from german77/firmwareMorph2022-04-292-1/+21
|\ | | | | service: hid: Stub IsFirmwareUpdateNeededForNotification
| * service: hid: Stub IsFirmwareUpdateNeededForNotificationgerman772022-04-272-1/+21
| | | | | | | | Used in Fitness Boxing 2: Rhythm & Exercise (0100073011382000)
* | service: hid: Ensure all structs are initializedNarr the Reg2022-04-2415-68/+69
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* | service: hid: Access shared memory directlyNarr the Reg2022-04-2321-305/+347
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* general: Convert source file copyright comments over to SPDXMorph2022-04-2338-114/+76
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* service: hid: Improve accuracy of sixaxis functionsNarr the Reg2022-04-185-97/+360
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* yuzu: Add custom ringcon configurationgerman772022-04-165-64/+54
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* hidbus: Implement hidbus and ringcongerman772022-04-1611-26/+1645
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* core/hle: Replace lock_guard with scoped_lockMerry2022-04-071-1/+1
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* service: hid: Partially revert #8123german772022-04-061-0/+4
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* Merge pull request #8123 from german77/bombslingerbunnei2022-04-033-66/+69
|\ | | | | service: hid: Remove inaccurate behavior on initialization
| * service: npad: Default initialize shared memorygerman772022-04-031-48/+48
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| * service: hid: Remove inaccurate behavior on initializationgerman772022-03-313-18/+21
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* | service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandleNarr the Reg2022-03-311-0/+4
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* core: Reduce unused includesameerj2022-03-1910-20/+2
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* hid: Stub IsUsbFullKeyControllerEnabledlat9nq2022-02-122-1/+12
| | | | | | Used by Splatoon 2, when opening the inventory from a LAN battle lobby. Reference: https://switchbrew.org/wiki/HID_services
* service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClampgerman772022-01-191-1/+2
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* service/hid: Decrease motion update rateNarr the Reg2022-01-131-1/+2
| | | Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
* Merge pull request #7481 from german77/gyro-biasbunnei2021-12-212-14/+16
|\ | | | | service/hid: Improve console motion accuracy
| * service/hid: Improve console motion accuracyNarr the Reg2021-12-132-14/+16
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* | core/hid: Cancel any vibration after the testNarr the Reg2021-12-163-11/+5
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* | Merge pull request #7521 from german77/dual_single_joyconsbunnei2021-12-083-38/+161
|\ \ | |/ |/| service/hid: Implement SetNpadJoyAssignmentMode
| * service/hid: Implement SetNpadJoyAssignmentModegerman772021-12-053-38/+161
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* | service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignmentgerman772021-12-062-2/+35
|/ | | | Used by ring fit adventure 1.2.0
* core/hid: Ensure only valid npad are connectedgerman772021-12-051-17/+13
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* npad: Return NpadButton in GetAndResetPressStateMorph2021-11-302-5/+5
| | | | We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
* general: Fix handheld typoMorph2021-11-291-1/+1
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* Merge pull request #7438 from german77/homebrew2bunnei2021-11-281-1/+13
|\ | | | | Core: Stub services and functions needed for checkpoint
| * core/hid: Stub GetUniquePadsFromNpadNarr the Reg2021-11-271-1/+13
| | | | | | | | Used in checkpoint homebrew
* | settings: Add debug setting to enable all controllersgerman772021-11-281-0/+4
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* service/hid: Finish converting LIFO objects and address some nitsNarr the Reg2021-11-2512-91/+46
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* kraken: Address comments from reviewgerman772021-11-252-5/+4
| | | | Fix compiler bug
* core/hid: Improve accuary of mouse implementationgerman772021-11-256-18/+28
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* core/hid: Fully implement native mousegerman772021-11-251-4/+5
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* core/hid: Improve accuracy of the keyboard implementationgerman772021-11-253-4/+34
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* core/hid: Fix keyboard alignmentgerman772021-11-251-0/+1
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* core/hid: Remove usage of native types, fix a couple of errors with motiongerman772021-11-253-410/+538
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* service/hid: Remove includes of core.h and settings.hgerman772021-11-2522-51/+56
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* service/hid: Add support for new controllersgerman772021-11-251-1/+30
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* core/hid: Rename NpadType to NpadStyleIndexgerman772021-11-253-75/+79
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* second commit lion reviewgerman772021-11-258-5/+13
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* kraken: Address comments from reviewgerman772021-11-254-8/+5
| | | | start lion review
* core/hid: Update structs to 13.1.0german772021-11-259-42/+89
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* core/hid: Rework battery mappingsgerman772021-11-251-2/+9
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* service/hid: Fix memory allocated incorrectlygerman772021-11-255-7/+7
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* Morph review first wavegerman772021-11-2512-74/+56
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* service/hid: Match shared memory closer to HWgerman772021-11-252-26/+75
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* kraken: Address comments from reviewgerman772021-11-253-8/+7
| | | | review fixes
* service/hid: Use ring buffer for gesturesgerman772021-11-252-79/+52
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* service/hid: Fix gesture inputgerman772021-11-252-61/+92
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* core/hid: Only signal when neededgerman772021-11-251-2/+4
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* hid: Fix controller connection/disconnectiongerman772021-11-253-26/+56
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* kraken: Fix errors from rebase and format filesgerman772021-11-251-1/+0
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* core/hid: Add output devicesgerman772021-11-252-40/+5
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* service/hid: Rewrite npad to use ring lifo and the emulated controllergerman772021-11-252-890/+605
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* service/hid: Update console sixaxis to the emulated consolegerman772021-11-252-28/+26
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* service/hid: Update mouse and keyboard to use ring lifo and the emulated devicegerman772021-11-254-158/+71
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* service/hid: Update touch and gestures to use ring lifo and the emulated consolegerman772021-11-254-370/+191
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* service/hid: Update debug pad, xpad, stubbed and controller base to use ring lifo and the emulated controllergerman772021-11-257-166/+80
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* service/hid: Use remove duplicated code, update namesgerman772021-11-252-64/+30
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* service/hid: Create ring LIFOgerman772021-11-251-0/+54
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* settings: Cleanup settingsgerman772021-11-254-5/+4
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* core: Remove unused includesameerj2021-11-043-4/+0
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* service: Reduce header include overheadMorph2021-10-071-4/+0
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* style: Remove extra space preceding the :: operatorMorph2021-09-291-1/+1
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* service/hid: Update to 13.0.0german772021-09-272-0/+10
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* hid: Stub SetTouchScreenConfigurationgerman772021-09-103-1/+28
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* hle: service: hid: npad: Remove unused kernel reference.bunnei2021-07-211-1/+0
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* hle: service: Add a helper module for managing kernel objects.bunnei2021-07-214-13/+34
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* npad: Disable vibration check if disabledgerman772021-07-111-0/+5
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* npad: Fix data race when updating devicesRodrigo Locatti2021-06-222-0/+8
| | | | | Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
* hid: Stub IsFirmwareUpdateAvailableForSixAxisSensorgerman772021-06-112-1/+23
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* general: Replace RESULT_UNKNOWN with ResultUnknownMorph2021-06-021-2/+2
| | | | Transition to PascalCase for result names.
* general: Replace RESULT_SUCCESS with ResultSuccessMorph2021-06-022-90/+90
| | | | Transition to PascalCase for result names.
* Merge pull request #6377 from lioncash/pointbunnei2021-05-303-39/+17
|\ | | | | common: Extract Point struct into common
| * touchscreen: Make use of common point structLioncash2021-05-282-10/+10
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| * common: Extract point into a common structLioncash2021-05-281-29/+7
| | | | | | | | | | This is generic enough that it can be moved into the Common class for reuse.
* | Merge pull request #6356 from ogniK5377/ApplyNpadSystemCommonPolicybunnei2021-05-281-1/+10
|\ \ | |/ |/| hid: ApplyNpadSystemCommonPolicy
| * hid: ApplyNpadSystemCommonPolicyChloe Marcec2021-05-241-1/+10
| | | | | | | | We already do this specifically for homebrew, so we can keep it stubbed out for the time being
* | hid/gesture: Factor out last gesture retrieval into its own functionLioncash2021-05-182-14/+23
| | | | | | | | Deduplicates a commonly repeated expression.
* | hid/gesture: Ensure all ID arrays are initializedLioncash2021-05-181-4/+4
| | | | | | | | Makes for deterministic initial state.
* | hid/gesture: Make Point a templateLioncash2021-05-182-38/+46
| | | | | | | | | | We can now use this in a generic context to reuse it with the finger position.
* | hid/gesture: Replace x,y members of GestureState with a PointLioncash2021-05-182-6/+4
| | | | | | | | Simplifies assignments.
* | hid/gesture: Add default comparators to PointLioncash2021-05-182-10/+7
| | | | | | | | Simplifies some comparisons.
* | hid/gesture: Rename Points to PointLioncash2021-05-181-5/+5
|/ | | | This only represents a single point
* core: Make variable shadowing a compile-time errorLioncash2021-05-164-34/+41
| | | | | | Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
* Merge pull request #6267 from german77/gestureRewriteMorph2021-05-122-76/+340
|\ | | | | hid: Improve hardware accuracy of gestures
| * hid: Improve hardware accuracy of gesturesgerman772021-05-052-76/+340
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* | hle: kernel: Remove deprecated Object class.bunnei2021-05-062-2/+0
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* | hle: kernel: Migrate KClientPort to KAutoObject.bunnei2021-05-061-1/+1
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* | hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei2021-05-061-8/+9
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* | hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei2021-05-061-1/+0
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* | hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2021-05-062-6/+5
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* | hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.bunnei2021-05-062-4/+9
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* | hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei2021-05-061-0/+1
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* | hle: kernel: Migrate KEvent to KAutoObject.bunnei2021-05-062-4/+3
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* | hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei2021-05-064-22/+5
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* | hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei2021-05-064-5/+4
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* service: Resolve cases of member field shadowingLioncash2021-05-0418-19/+19
| | | | | Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
* hid: Fix touch not initializing properly if disabledgerman772021-05-032-2/+10
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* Disable touch if setting is not enabledgerman772021-05-012-2/+2
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* address commentsgerman772021-04-272-5/+5
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* hid: Implement SevenSixAxis and ConsoleSixAxisSensorgerman772021-04-245-12/+194
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* service: hid: Get transfer memory for InitializeSevenSixAxisSensorMorph2021-04-221-1/+38
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* npad: Remove duplicated class member variableLioncash2021-04-192-2/+1
| | | | | | ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
* common: Move settings to common from core.bunnei2021-04-1510-10/+10
| | | | - Removes a dependency on core and input_common from common.
* Merge pull request #6158 from german77/hidServiceTablesbunnei2021-04-102-0/+85
|\ | | | | hid: Update service function tables
| * hid: Update service function tablesgerman772021-04-072-0/+85
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* | service: hid: Stub SetAnalogStickUseCenterClampMorph2021-04-084-1/+29
|/ | | | - Used by eBASEBALLパワフルプロ野球2020
* Merge pull request #6131 from german77/rightjoyconSLSRMorph2021-04-021-2/+6
|\ | | | | HID: Fix SL and SR buttons for right joycon
| * HID: Fix SL and SR buttons for right joycongerman772021-04-021-2/+6
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* | HID: Initialize correctly the gesture finger_id and filter invalid resultsNarr the Reg2021-03-262-3/+13
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* Merge pull request #5276 from german77/gesturesMorph2021-02-282-11/+240
|\ | | | | HID: Implement gestures
| * Implements touch, pan, pinch and rotation gesturesgerman2021-02-282-11/+240
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* | Merge pull request #5953 from bunnei/memory-refactor-1bunnei2021-02-274-6/+6
|\ \ | | | | | | Kernel Rework: Memory updates and refactoring (Part 1)
| * | hle: kernel: Rename SharedMemory to KSharedMemory.bunnei2021-02-194-6/+6
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* | | hid: Implement GameCube Controller VibrationsMorph2021-02-212-3/+130
|/ / | | | | | | Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
* | Merge pull request #4940 from german77/nativeGCbunnei2021-02-152-1/+88
|\ \ | | | | | | HID: Implement GC controller in game
| * | hid: Implement GC controllergerman2021-02-082-1/+88
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* | Merge pull request #5868 from german77/HandheldFixbunnei2021-02-081-0/+1
|\ \ | |/ |/| Prevent over scheduling audio events and add motion update unschedule event
| * Prevent over scheduling audio events and terminate properly the motion update eventgerman2021-02-021-0/+1
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* | Merge pull request #5326 from german77/hidUpdate1bunnei2021-02-069-167/+405
|\ \ | | | | | | HID: Update the HID service to match more closely to switchbrew part 1
| * | Add footer types and address commentsgerman2021-02-047-58/+106
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| * | Fix npad struct to match switchbrewgerman2021-02-042-104/+133
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| * | Adds missing controller types and propertiesgerman2021-02-049-30/+191
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* | | hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei2021-02-052-7/+13
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* | | hle: kernel: Rename WritableEvent to KWritableEvent.bunnei2021-02-053-4/+4
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* | | hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei2021-02-053-4/+5
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* | Merge pull request #5861 from german77/HandheldFixbunnei2021-02-021-2/+11
|\| | | | | hid: Only update motion for npad and prevent over scheduling events
| * Only update motion for npad and prevent over scheduling eventsgerman2021-02-011-2/+11
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* | hid: Add static_assert for Parameter sizeMorph2021-01-281-15/+19
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* | npad: Remove unused device handle parameterMorph2021-01-273-11/+9
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* | Stub Set/Get/Reset SixaxisSensorFusionParametersgerman2021-01-244-3/+104
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* | Merge pull request #5270 from german77/multiTouchbunnei2021-01-212-29/+130
|\ \ | | | | | | HID: Add multitouch support
| * | Always initialize keyboard inputgerman2021-01-151-5/+1
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| * | Add mutitouch support for touch screensgerman2021-01-152-19/+25
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| * | Allow to return up to 16 touch inputs per enginegerman2021-01-152-55/+75
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| * | Allow all touch inputs at the same time and remove config options that are not longer necesarygerman2021-01-152-11/+20
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| * | Add multitouch supportgerman2021-01-152-23/+93
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* | npad: Add check for HANDHELD_INDEX in UpdateControllerAt()Morph2021-01-181-1/+1
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* | core: Silence Wclass-memaccess warningsReinUsesLisp2021-01-153-84/+93
|/ | | | | This requires making several types trivial and properly initialize them whenever they are called.
* hle: service: Acquire and release a lock on requests.bunnei2020-12-291-0/+2
| | | | - This makes it such that we can safely access service members from CoreTiming thread.
* controllers/npad: Make press_state atomicMorph2020-12-182-2/+3
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* controllers/npad: Validate device handles before useMorph2020-12-122-0/+45
| | | | Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
* Merge pull request #4998 from Morph1984/bioshock-patchbunnei2020-11-291-2/+4
|\ | | | | hid: Check if applet_resource exists in InitializeVibrationDevice
| * hid: Check if applet_resource exists in InitializeVibrationDeviceMorph2020-11-251-2/+4
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* | Add missing types to NpadCommunicationModegerman2020-11-291-0/+2
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* | Merge pull request #5021 from german77/StubCommunicationModebunnei2020-11-294-2/+50
|\ \ | | | | | | HID: Stub set and get NpadCommunicationMode
| * | Stub set and get NpadCommunicationModegerman2020-11-274-2/+50
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* / service: Eliminate usages of the global system instanceLioncash2020-11-276-27/+35
|/ | | | | Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
* hid: Reimplement Begin/EndPermitVibrationSessionMorph2020-11-163-5/+17
| | | | Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
* controllers/npad: Load input devices on initMorph2020-11-161-0/+2
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* general: Fix compiler warnings on linux and miscellaneous changesMorph2020-11-162-8/+11
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* controllers/npad: Remove the old vibration filterMorph2020-11-163-50/+64
| | | | Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
* hid: Implement InitializeVibrationDevice and IsVibrationDeviceMountedMorph2020-11-163-12/+66
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* input_common: Add VibrationDevice and VibrationDeviceFactoryMorph2020-11-163-33/+27
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* configure_input: Add per-player vibrationMorph2020-11-161-2/+11
| | | | | | | Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
* settings: Remove global vibration strength modifierMorph2020-11-161-3/+1
| | | | This will be replaced in favor of per-player vibration strength modifiers.
* hid: Mark Begin/EndPermitVibrationSession as stubsMorph2020-11-163-18/+4
| | | | The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
* controllers/npad: Send an empty vibration on destruction/deactivationMorph2020-11-163-22/+38
| | | | This stops all controllers from continuously vibrating when emulation is stopped.
* hid: Stub IsVibrationDeviceMountedMorph2020-11-162-1/+23
| | | | - Used in Super Mario Odyssey
* controllers/npad: Add heuristics to reduce rumble state changesMorph2020-11-161-5/+46
| | | | | Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
* configure_input: Hook up the vibration percentage spinboxMorph2020-11-161-1/+2
| | | | | This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
* controllers/npad: Stop games from vibrating incorrect controllersMorph2020-11-161-0/+10
| | | | Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
* hid: Fix controller rumble based on new researchMorph2020-11-163-43/+69
| | | | | This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands.
* hid: Pop a struct of parameters instead of popping individual parametersMorph2020-11-161-103/+237
| | | | | Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id. Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
* hid: Reorder all HID commandsMorph2020-11-164-215/+230
| | | | Reorders all HID commands in command id order.
* hid: Implement GetVibrationDeviceInfoMorph2020-11-162-3/+39
| | | | | | | | | | The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware. The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators. Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators. Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
* hid: Stub InitializeVibrationDeviceMorph2020-11-161-3/+11
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* controllers/npad: Rename NPadType to NpadStyleSetMorph2020-11-162-8/+8
| | | | This more accurately represents the underlying type and avoids confusion with NpadType
* controllers/npad: Add DeviceHandle structMorph2020-11-161-27/+50
| | | | A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
* settings: Preparation for per-game input settingsMorph2020-11-162-20/+26
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* controllers/npad: Connect a controller on init if none are connectedMorph2020-11-161-0/+13
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* service: Update function tablesLioncash2020-10-281-1/+1
| | | | Updates function tables according to info on SwitchBrew.
* Revert "core: Fix clang build"bunnei2020-10-219-80/+52
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* core: Fix clang buildLioncash2020-10-189-52/+80
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* core/CMakeLists: Make some warnings errorsLioncash2020-10-133-28/+3
| | | | | | | | | Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
* Merge pull request #4736 from Morph1984/home-button-input-protection-stubbunnei2020-10-074-2/+50
|\ | | | | hid: Stub HomeButtonInputProtection service commands
| * hid: Stub HomeButtonInputProtection service commandsMorph2020-09-304-2/+50
| | | | | | | | - Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
* | Merge pull request #4742 from german77/InputFilterbunnei2020-10-061-49/+58
|\ \ | | | | | | HID: Only use inputs corresponding to controller type
| * | Only use inputs corresponding to controller typegerman2020-10-021-49/+58
| | |
* | | Merge pull request #4734 from german77/motionfusionbunnei2020-10-022-1/+15
|\ \ \ | |/ / |/| | HID: Add Stub for EnableSixAxisSensorFusion
| * | Stubbed EnableSixAxisSensorFusiongerman2020-09-302-1/+15
| | |
* | | Merge pull request #4291 from german77/ImplementControllerRumbleDavid2020-09-303-13/+22
|\ \ \ | |_|/ |/| | input_common: First implementation of controller rumble
| * | First implementation of controller rumblegerman2020-09-293-13/+22
| |/
* / Use different timing for motiongerman2020-09-245-76/+157
|/
* Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-implbunnei2020-09-203-5/+28
|\ | | | | hid: Implement Get/SetNpadHandheldActivationMode
| * hid: Implement Get/SetNpadHandheldActivationModeMorph2020-09-183-5/+28
| | | | | | | | - Used in Clubhouse Games: 51 Worldwide Classics
* | Merge pull request #4643 from FearlessTobi/decrease-pad-update-intervalbunnei2020-09-191-1/+1
|\ \ | | | | | | Test: Decrease pad_update_ns
| * | Test: Decrease pad_update_nsFearlessTobi2020-09-101-1/+1
| | | | | | | | | | | | | | | | | | There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
* | | Merge pull request #4594 from german77/MotionHIDbunnei2020-09-174-15/+184
|\ \ \ | |_|/ |/| | hid/configuration: Implement motion controls to HID
| * | configure_input: Hook up the motion button and checkboxMorph2020-09-051-1/+1
| | | | | | | | | | | | | | | This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
| * | Add cemu hook changes related to PR #4609german2020-09-051-2/+1
| | |
| * | Remove RealMotionDevicegerman2020-09-052-7/+8
| | |
| * | controllers/npad: Simplify motion entry assignmentMorph2020-09-051-29/+18
| | | | | | | | | | | | Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
| * | Include HID and configuration changes related to motiongerman2020-09-054-15/+195
| |/
* | Merge pull request #4597 from Morph1984/mjolnir-p2bunnei2020-09-112-100/+23
|\ \ | |/ |/| Project Mjölnir: Part 2 - Controller Applet
| * applets/controller: Implement fallback applet for the SDL frontendMorph2020-09-042-89/+0
| | | | | | | | Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
| * Project Mjölnir: Part 2 - Controller AppletMorph2020-09-042-11/+23
| | | | | | | | Co-authored-by: Its-Rei <kupfel@gmail.com>
* | hid: Implement MergeSingleJoyasDualJoyMorph2020-09-043-5/+24
|/ | | | - Used in multiple games such as Super Mario Odyssey.
* yuzu: Add motion and touch configurationFearlessTobi2020-08-292-1/+12
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* controllers/npad: Fix inconsistencies with controller connection statusesMorph2020-08-261-1/+7
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* controllers/npad: Fix LibNX controller connection statusesMorph2020-08-261-1/+9
| | | | This allows homebrew applications to be able to properly detect connected controllers.
* controllers/npad: Fix LedPattern for P1-4Morph2020-08-261-3/+3
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* Project Mjölnir: Part 1Morph2020-08-263-127/+111
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* core: Resolve several -Wextra-semi warningsLioncash2020-08-141-2/+2
| | | | | We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
* core_timing: Make use of uintptr_t to represent user_dataLioncash2020-07-282-4/+6
| | | | Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
* Merge pull request #4350 from ogniK5377/hid-update-connectedbunnei2020-07-252-33/+37
|\ | | | | hid: Only update keyboard & debug pad inputs if enabled
| * hid: Only update keyboard & debug pad inputs if enabledDavid Marcec2020-07-162-33/+37
| | | | | | | | Previously we would ignore this setting and would update the states regardless of the user setting
* | core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash2020-07-162-9/+7
| | | | | | | | Enforces our desired time units directly with a concrete type.
* | core_timing: Make use of std::chrono with ScheduleEventLioncash2020-07-161-5/+7
|/
* General: Recover Prometheus project from harddrive failure Fernando Sahmkow2020-06-2710-19/+17
| | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
* Merge pull request #4141 from Morph1984/SevenSixAxisSensorDavid2020-06-252-21/+85
|\ | | | | hid: Stub a series of "SevenSixAxisSensor" service commands
| * hid: Stub a series of "SevenSixAxisSensor" service commandsMorph2020-06-242-21/+85
| | | | | | | | | | | | - Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
* | hid: Implement Get/ResetGyroscopeZeroDriftModeMorph2020-06-214-6/+56
|/ | | | - Used by Captain Toad Treasure Tracker
* Clang-formatVolcaEM2020-06-011-2/+1
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* hid: Stub GetXpadIDsVolcaEM2020-06-012-1/+14
| | | Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
* Merge pull request #3926 from ogniK5377/keyboard-statesbunnei2020-05-191-3/+4
|\ | | | | hid: Clear keyboard states & fix logic issue
| * hid: Clear keyboard states & fix logic issueDavid Marcec2020-05-121-3/+4
| | | | | | | | Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
* | Stub SendKeyboardLockKeyEventDavid Marcec2020-05-112-1/+11
|/ | | | Needed for Puchikon 4 SmileBASIC 1.0.0
* Merge pull request #3797 from slashiee/hid-stubMat M2020-04-272-1/+13
|\ | | | | services: hid: Stub StopSevenSixAxisSensor.
| * services: hid: Stub StopSevenSixAxisSensor.M&M2020-04-262-1/+13
| | | | | | | | - Used by The Legend of Zelda: Breath of the Wild v1.6.0
* | service: Update function tablesLioncash2020-04-201-1/+36
|/ | | | | | Keeps the service function tables up to date. Updated based off information on SwitchBrew.
* npad: Lower log level for VibrateController to DebugFearlessTobi2020-04-201-1/+1
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* service: hid: npad: Fix implicit fallthrough errors.bunnei2020-04-181-0/+2
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* service: hid: Update for new shared memory layout.bunnei2020-04-171-3/+2
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* service: irs: Update for new shared memory layout.bunnei2020-04-171-3/+3
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* services: hid: Stub InitializeSevenSixAxisSensor.bunnei2020-03-272-1/+9
| | | | - Used by Super Smash Bros. Ultimate v7.0.0.
* analog_from_button get direction implementationCJBok2020-02-181-5/+5
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* Core: Set all hardware emulation constants in a single file.Fernando Sahmkow2020-02-121-3/+4
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* Moved analog direction logic to sdl_implCJBok2020-01-151-9/+22
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* Corrected directional states sensitivityCJBok2020-01-141-9/+9
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* hid: Fix analog sticks directional statesCJBok2020-01-091-12/+12
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* core_timing: Use better reference tracking for EventType. (#3159)bunnei2019-11-272-4/+3
| | | | | | | * core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
* Merge pull request #3094 from lioncash/tablesbunnei2019-11-251-0/+24
|\ | | | | service: Update function tables
| * service: Update function tablesLioncash2019-11-121-0/+24
| | | | | | | | | | | | Keeps the function tables up to date. Updated based off information from Switchbrew.
* | kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei2019-11-254-5/+4
|/ | | | | | * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
* Merge pull request #3062 from bunnei/event-improvebunnei2019-11-061-1/+1
|\ | | | | kernel: Improve events
| * kernel: events: Remove ResetType::Automatic.bunnei2019-11-031-1/+1
| | | | | | | | | | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
* | Merge pull request #2859 from Morph1984/hidDavid2019-11-062-92/+126
|\ \ | |/ |/| hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
| * hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commandsMorph2019-10-072-92/+126
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* | hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()Lioncash2019-10-181-1/+1
| | | | | | | | | | | | We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
* | hid/npad: Add missing break in default caseLioncash2019-10-181-0/+1
| | | | | | | | | | | | | | While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
* | hid/npad: Replace std::for_each with ranged for loopsLioncash2019-10-181-13/+12
| | | | | | | | | | | | Performs the same behavior, but is built into the core language itself. No functional change.
* | hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash2019-10-182-34/+5
| | | | | | | | | | | | The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
* | hid/npad: Move function declarationsLioncash2019-10-181-5/+6
| | | | | | | | | | Clearly separate these from the variable declarations to make them more visible.
* | hid: Implement DeactivateNpadMorph2019-10-072-1/+13
|/ | | | Makes use of the already existing DeactivateController function.
* service/hid: Silence -Wunused and -WswitchReinUsesLisp2019-10-0515-23/+18
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* service/hid: Remove unused system referenceReinUsesLisp2019-10-052-2/+1
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* Signal styleset changes at a better timeDavid Marcec2019-09-241-8/+2
| | | | We should signal when a net controller is added and our event should be manual, not automatic.
* removed commentDavid Marcec2019-09-221-1/+0
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* RebasedDavid Marcec2019-09-223-11/+19
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* removed unneeded semicolonDavid Marcec2019-09-221-1/+1
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* marked controller constructors as explicitDavid Marcec2019-09-228-8/+8
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* RebaseDavid Marcec2019-09-2220-44/+59
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* Deglobalize System: IRSDavid Marcec2019-09-223-5/+6
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* Deglobalize System: HidDavid Marcec2019-09-2220-37/+44
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* dittoMorph19842019-09-041-1/+1
| | | Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
* IsVibrationEnabled() as a const member funcMorph19842019-09-041-1/+1
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* clang-formatMorph19842019-09-041-2/+2
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* Update npad.hMorph19842019-09-041-0/+1
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* Update npad.cppMorph19842019-09-041-0/+6
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* Update hid.hMorph19842019-09-041-0/+2
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* Update hid.cppMorph19842019-09-041-2/+23
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* addressed issuesDavid Marcec2019-07-081-6/+7
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* hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec2019-07-015-3/+98
| | | | StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
* core/kernel/object: Rename ResetType enum membersLioncash2019-05-181-1/+1
| | | | | | | | | | | | | Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
* service: Update service function tablesLioncash2019-04-111-0/+15
| | | | Updates function tables based off information from SwitchBrew.
* core/core_timing: Make callback parameters consistentLioncash2019-03-242-6/+6
| | | | | | | | | | | In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
* Merge pull request #1933 from DarkLordZach/cheat-enginebunnei2019-03-221-0/+3
|\ | | | | file_sys: Implement parser and interpreter for game memory cheats
| * vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman2019-03-051-0/+2
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| * controllers/npad: Add accessor for current press stateZach Hilman2019-03-051-0/+1
| | | | | | | | Allows frontend/features to access pressed buttons conveniently as possible
* | Merge pull request #2090 from FearlessTobi/port-4599bunnei2019-03-213-68/+68
|\ \ | |/ |/| Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
| * remove all occurance of specifying endianness inside BitFieldWeiyi Wang2019-02-063-68/+68
| | | | | | | | | | | | | | This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
* | service/hid: Amend forward declaration of ServiceManagerLioncash2019-02-271-1/+1
| | | | | | | | | | The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
* | core_timing: Convert core timing into a classLioncash2019-02-1619-34/+51
| | | | | | | | | | | | | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
* | core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-1211-22/+21
|/ | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
* travis: Use correct package for linux Qt5WebEngineZach Hilman2018-12-291-2/+2
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* web_browser: Add bounds checking to applet interfaceZach Hilman2018-12-293-125/+127
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* hid: Make Hid service accessible and add GetPressStateZach Hilman2018-12-284-459/+540
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* Merge pull request #1929 from bunnei/fix-hidbunnei2018-12-271-44/+163
|\ | | | | hid: Fix SetNpadJoyHoldType and improve logging.
| * hid: Fix SetNpadJoyHoldType and improve logging.bunnei2018-12-211-44/+163
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* | npad: Remove code to invert input in horizontal mode.bunnei2018-12-261-46/+0
|/ | | | | - This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
* Merge pull request #1803 from DarkLordZach/k-able-eventbunnei2018-12-033-12/+16
|\ | | | | kernel: Divide Event into ReadableEvent and WritableEvent
| * kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-292-13/+7
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| * core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-293-9/+19
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* | Fixed crash with SetNpadModeDavid Marcec2018-12-021-2/+3
|/ | | | fixed crash due to handheld
* Merge pull request #1801 from ogniK5377/log-before-executebunnei2018-11-293-59/+114
|\ | | | | Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
| * Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-263-59/+114
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* | Merge pull request #1817 from DarkLordZach/npad-idx-fixbunnei2018-11-281-2/+2
|\ \ | | | | | | npad: Use NPadIdToIndex to prevent invalid array access
| * | npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman2018-11-281-2/+2
| |/
* / npad: Fix copy/paste error with LED position assignmentsZach Hilman2018-11-271-3/+3
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* debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)Zach Hilman2018-11-221-2/+3
| | | | Prevents memory exceptions when the debug pad is enabled.
* hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman2018-11-194-174/+61
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* hid/npad: Update NPad to use player controller bindings and typeZach Hilman2018-11-192-55/+108
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* hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman2018-11-191-6/+6
| | | | Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
* hid: Add controller bindings for Mouse controllerZach Hilman2018-11-192-4/+30
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* hid: Add keyboard bindings for Keyboard controllerZach Hilman2018-11-192-2/+24
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* hid: Add controller bindings for DebugPad controllerZach Hilman2018-11-192-21/+43
| | | | Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
* Added missing start/end touch attributes to touchscreenDavid Marcec2018-11-192-1/+18
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* Added debugpad skeletonDavid Marcec2018-11-192-2/+55
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* Added controller helper funcsDavid Marcec2018-11-192-0/+35
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* Changed polling rate of hid and Right joycon rotationDavid Marcec2018-11-191-2/+2
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* Left joycon rotation button remappingDavid Marcec2018-11-192-7/+21
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* Added automatic npad switch based on supported stylesetsDavid Marcec2018-11-192-4/+124
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* Added multi-input support and controller assignment at any portDavid Marcec2018-11-192-122/+181
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* Added SetIsPalmaAllConnectable, SetPalmaBoostModeDavid Marcec2018-11-161-2/+14
| | | | Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
* Fixed priority switching edge case for handheld (#1675)David2018-11-161-12/+46
| | | | | | | | * Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
* hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()Lioncash2018-11-141-0/+1
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* Updated npad styles on holdtype switchesDavid Marcec2018-11-071-0/+2
| | | | Fixes input for megaman
* Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec2018-11-022-0/+5
| | | | This should fix crashes when launching multiple games in yuzu
* npad: Remove unused controller variable from OnInit()Lioncash2018-10-241-2/+3
| | | | | This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
* hid: Update service function table for hidbusLioncash2018-10-211-0/+1
| | | | Updated based off information provided by Switchbrew.
* Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec2018-10-202-4/+189
| | | | This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
* Merge pull request #1526 from lioncash/svc-idbunnei2018-10-201-6/+45
|\ | | | | service: Update function tables
| * hid: Update service function tablesLioncash2018-10-191-6/+45
| | | | | | | | Updated based off information provided by Switchbrew.
* | hid/controller: Remove unused header inclusionsLioncash2018-10-189-9/+0
| | | | | | | | | | | | swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
* | hid/controller/npad: Remove unused dump_idx member variableLioncash2018-10-181-1/+0
| | | | | | | | Given it's unused, we may as well toss it.
* | hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash2018-10-181-1/+1
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* | hid/controller/npad: Remove #pragma once from the cpp fileLioncash2018-10-181-2/+0
| | | | | | | | This is only useful in headers.
* | hid/controller/npad: Move npad_id_list into the cpp fileLioncash2018-10-182-2/+10
| | | | | | | | | | This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
* | hid/controller/npad: Remove unnecessary const from void return typeLioncash2018-10-182-2/+2
| | | | | | | | This literally does nothing.
* | hid/controller: Default the destructors of all controller types in the cpp fileLioncash2018-10-1816-0/+16
| | | | | | | | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
* | controller_base: Default the base class constructor and destructor in the cpp fileLioncash2018-10-182-2/+4
|/ | | | The destructor doesn't need to be a pure-virtual function.
* Using dual joycons as the default controllerDavid Marcec2018-10-173-77/+59
| | | | Reason for the change is to allow both docked and undocked mode to work
* WipDavid Marcec2018-10-122-3/+23
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* Dynamically decide handheld variant based on supported npad id priorityDavid Marcec2018-10-113-19/+62
| | | | Kirby input still doesn't work, should fix a lot of other games
* Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec2018-10-103-2/+26
| | | | Used by Mario Party
* Added GetLedPattern and HandheldVariantDavid Marcec2018-10-103-6/+63
| | | | HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
* Kirby expects handheld controllers to be at position 8David Marcec2018-10-101-2/+8
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* Added the ability to "disconnect" individual npadsDavid Marcec2018-10-103-16/+40
| | | | Fixes arms
* Removed unneeded forward declarationsDavid Marcec2018-10-102-13/+2
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* Addressed changes for better hidDavid Marcec2018-10-1019-167/+238
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* "Better Hid" rework part 1David Marcec2018-10-1020-643/+1481
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* Stubbed IRS (#1349)David2018-09-242-18/+167
| | | | | | | | | | * Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
* Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevisionDavid Marcec2018-09-191-1/+7
| | | | With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
* Added ActivateGestureDavid Marcec2018-09-181-1/+7
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* Added StopSixAxisSensorDavid Marcec2018-09-181-1/+7
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* Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec2018-09-181-2/+14
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* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
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* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-114-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* hid: Implement ReloadInputDevicesfearlessTobi2018-09-091-4/+4
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* kernel: Eliminate kernel global stateLioncash2018-08-291-3/+6
| | | | | | | | | | | | | | | | | | | | | | As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
* hid: Move core include to cpp fileLioncash2018-08-242-1/+4
| | | | | This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
* hid: disable clang-format around tablesLioncash2018-08-121-4/+5
| | | | Prevents clang-format from butchering them.
* hid: Stub DisconnectNpad()Lioncash2018-08-121-1/+7
| | | | This is required by ARMS.
* hid: fix IsSixAxisSensorAtRest() responsemailwl2018-08-081-1/+1
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* services/hid: Add ActivateNpadWithRevision() to the hid function info arrayLioncash2018-08-071-0/+1
| | | | Updated based off the information on Switch Brew.
* Add some HID commands (#843)Hexagon122018-07-301-2/+16
| | | | | | * Added some HID commands * Addressed comments
* service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp servicesLioncash2018-07-261-0/+220
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* service/hid: Add the xcd:sys serviceLioncash2018-07-263-0/+55
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* service/hid: Add irs servicesLioncash2018-07-263-0/+73
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* core_timing: Split off utility functions into core_timing_utilMerryMage2018-07-241-0/+1
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* hid: Use a ranged-for loops in UpdatePadCallbackLioncash2018-07-191-7/+3
| | | | | Modernizes the loops themselves while also getting rid of a signed/unsigned comparison in a loop condition.
* hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts arrayLioncash2018-07-191-1/+1
| | | | Gets rid of the use of a magic constant
* Fill in more fields in TouchScreenEntryTouchZach Hilman2018-07-181-4/+9
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* Single touch supportZach Hilman2018-07-181-4/+19
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* HID: Update controllers less oftenJames Rowe2018-07-151-3/+3
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* hid: Fix timestamps and controller type.bunnei2018-07-111-7/+5
| | | | - This fixes user input in SMO.
* Rename logging macro back to LOG_*James Rowe2018-07-031-25/+25
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* Narrow down filter of layout configsZach Hilman2018-06-142-10/+5
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* Move loop condition to free functionZach Hilman2018-06-131-4/+9
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* Avoid initializing single-joycon layouts with handheld controllerZach Hilman2018-06-132-1/+5
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* hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTOshinyquagsire232018-06-122-2/+3
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* add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer2018-05-301-0/+30
| | | | | | | | | | * add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
* Fix deadlocks caused from HID having too many layoutsDavid Marcec2018-05-241-1/+1
| | | | Games such as SMO deadlock if we have more than 2 layouts
* hid: Tweaks, Analog Sticks (#435)Max Thomas2018-05-072-68/+220
| | | | | | | | | | | | | | * hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
* core_timing: Namespace all functions and constants in core_timing's headerLioncash2018-04-301-3/+3
| | | | All of these variables and functions are related to timings and should be within the namespace.
* hid: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-25/+25
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* service: Use nested namespace specifiers where applicableLioncash2018-04-202-8/+4
| | | | Tidies up namespace declarations
* Stubbed out GetPlayerLedPatternHexagon122018-04-131-1/+7
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* Updated hid with more service names.Hexagon122018-04-101-0/+50
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* Merge pull request #297 from bunnei/hid-touch-statebunnei2018-04-021-5/+21
|\ | | | | hid: Write empty touch screen state.
| * hid: Write empty touch screen state.bunnei2018-04-011-5/+21
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* | hid: Stub out GetSupportedNpadStyleSet.bunnei2018-03-311-0/+8
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* hid: Stub out SetNpadJoyAssignmentModeDual.bunnei2018-03-251-1/+7
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* CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv2018-03-041-0/+4
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* Service/hid: stub some functionsmailwl2018-02-161-0/+43
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* hid: Stub GetVibrationDeviceInfo and SendVibrationValues.bunnei2018-02-151-0/+15
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* Service: stub some functions in am, audio, time, vi servicesmailwl2018-02-071-0/+22
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* Service/hid: stub SetNpadHandheldActivationModemailwl2018-02-061-0/+7
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* hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.bunnei2018-02-061-2/+14
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* hid: Stub out several functions.bunnei2018-02-051-1/+39
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* hid: Implement CreateActiveVibrationDeviceList.bunnei2018-02-041-0/+25
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* logger: Use Service_HID category where applicable.bunnei2018-02-041-2/+2
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* hle: Rename RequestBuilder to ResponseBuilder.bunnei2018-01-251-2/+2
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* service: Fix all incorrect IPC response headers.bunnei2018-01-251-11/+2
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* Services: Added a todo about returning interfaces as domain objects in lm, hid and time.Subv2018-01-231-0/+3
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* HID: Don't create an unnecessary port in CreateAppletResource.Subv2018-01-221-13/+13
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* Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan2018-01-221-1/+6
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* hid: Adjust timing based on actual hardwareshinyquagsire232018-01-171-3/+3
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* hid: clang-formatshinyquagsire232018-01-171-3/+3
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* hid: Adjust for style guideshinyquagsire232018-01-172-63/+68
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* hid: Write to all layouts, implement circular buffers, set up controller metadata.shinyquagsire232018-01-162-39/+71
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* hid: Bare-minimum sharedmem inputshinyquagsire232018-01-152-2/+88
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* hid: Remove redundant HID prefix on structs/enumsshinyquagsire232018-01-151-73/+73
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* hid: Add sharedmem structsshinyquagsire232018-01-151-0/+312
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* hid: Remove unused registered_loggers.bunnei2018-01-151-3/+0
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* hid: Implement IAppletResource::GetSharedMemoryHandle.bunnei2018-01-152-10/+67
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* Remove lots more 3DS-specific code.bunnei2017-10-136-793/+6
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* Fixed type conversion ambiguityHuw Pascoe2017-09-301-1/+1
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* HID: use TouchDevice for touch padwwylele2017-08-241-4/+8
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* HID: fix a comment and a warningwwylele2017-08-201-2/+2
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* HID: use MotionDevice for Accelerometer and Gyroscopewwylele2017-08-111-5/+27
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* HID: zero unused PadState bitswwylele2017-08-101-1/+1
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* ResultVal: Remove MoveFrom()Yuri Kunde Schlesner2017-06-191-6/+6
| | | | | Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue.
* Service: Remove unnecessary includes from service.hYuri Kunde Schlesner2017-06-061-0/+2
| | | | | This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
* ir: implement new 3ds HID via ir:rstwwylele2017-05-042-8/+21
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* Input: remove unused stuff & clean upwwylele2017-03-011-34/+0
| | | | | | | 1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
* HID: use AnalogDevicewwylele2017-03-011-2/+9
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* HID: use ButtonDevicewwylele2017-03-012-1/+47
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* HID: move enable_accelerometer/gyroscope_count initialization into Init() (#2574)Weiyi Wang2017-02-171-2/+5
| | | Fixes #2556
* hid: remove the touch field from PadState (#2557)Weiyi Wang2017-02-111-4/+0
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* HID: reset acceleroeter and gyroscope index in Initwwylele2017-01-201-0/+2
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* CoreTiming: use named constant for ARM11 clock ratewwylele2017-01-161-3/+3
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* HID: manages updating itself using correct tickswwylele2017-01-162-58/+93
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* core: Move emu_window and key_map into coreMerryMage2016-12-231-1/+1
| | | | * Removes circular dependences (common should not depend on core)
* hid: Get rid of a double -> float truncation warningLioncash2016-12-151-1/+2
| | | | float literals need to have the 'f' prefix.
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-213-3/+3
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-212-9/+4
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-193-7/+6
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-184-75/+77
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* hid: add missing headerwwylele2016-06-111-0/+2
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* fixup! fixup! Refactor input systemwwylele2016-05-151-1/+1
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* Refactor input subsystemwwylele2016-05-152-35/+36
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* Kernel/SharedMemory: Properly implemented shared memory support.Subv2016-05-131-2/+3
| | | | | | | Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
* use reference instead of pointerwwylele2016-03-261-9/+9
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* implement GyroscopeCalibrateParamwwylele2016-03-252-9/+20
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* implement accel and gyro backendwwylele2016-03-224-23/+176
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* hid: fix pad updatewwylele2016-03-131-1/+1
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* svc: Make ResetType an enum classLioncash2016-03-121-5/+5
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* BitField: Make trivially copyable and remove assignment operatorMerryMage2016-02-121-1/+1
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* services: Get rid of unnecessary includesLioncash2016-02-023-3/+0
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* services: Update some function tablesLioncash2015-12-301-0/+2
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* general: Silence some warnings when using clangLioncash2015-09-161-2/+2
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* Move input values into an arrayJames Rowe2015-07-282-1/+14
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* CitraQt: Cleanup includes.Emmanuel Gil Peyrot2015-06-281-0/+1
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* Common: Cleanup key_map includes.Emmanuel Gil Peyrot2015-06-281-7/+9
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* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-293-3/+3
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* hid: Get rid of undefined behaviorLioncash2015-05-271-2/+2
| | | | Modifying a variable twice across a sequence point.
* HID: Stub DisableAccelerometer and DisableGyroscopeLowpurpasmart962015-05-234-9/+47
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* Kernel: Capture SharedMemory attributes at creation, not when mappingYuri Kunde Schlesner2015-05-111-2/+4
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-0/+2
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* Services: Initialize all state variables at bootup.bunnei2015-05-021-8/+14
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* Services: Stubs and minor changespurpasmart962015-04-032-6/+6
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* Merge pull request #655 from purpasmart96/hid_fixesbunnei2015-03-174-12/+72
|\ | | | | HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along with a stub for GetSoundVolume
| * HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow alongpurpasmart962015-03-174-12/+72
| | | | | | | | with a stub for GetSoundVolume
* | arm_interface: Get rid of GetTicks.Lioncash2015-03-161-3/+3
|/ | | | Removes a TODO.
* hid_user: Removed unnecessary includes.bunnei2015-03-111-2/+0
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* HID: Removed unnecessary global variables.bunnei2015-03-112-58/+42
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* HID: Added additional variable comments and some code cleanups.bunnei2015-03-112-20/+29
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* HID: Complete refactor of pad/touch input to fix threading issues.bunnei2015-03-112-111/+28
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* HID: Cleanup how `next_touch_index` is calculated for Pad and touch.bunnei2015-03-101-2/+2
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* HID: Changed TouchDataEntry `valid` to a BitField and added some doc strings.bunnei2015-03-102-4/+4
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* HID: Added static asserts to check register position in shared memory.bunnei2015-03-101-2/+16
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* HID: Added functions to emulate the touchpad.bunnei2015-03-102-0/+61
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* HID: Moved some docstrings to the header.bunnei2015-03-102-24/+16
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* HID: Refactored shared memory decoding for touchpad support.bunnei2015-03-102-33/+64
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* Services: Moved the PTM and APT services to their own folderSubv2015-03-046-81/+75
| | | | | | This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs. Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
* Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.Emmanuel Gil Peyrot2015-02-221-0/+19
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* Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2015-02-112-3/+0
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* Kernel: Stop creating useless Handles during object creationYuri Kunde Schlesner2015-02-021-6/+6
| | | | | They're finally unnecessary, and will stop cluttering the application's handle table.
* HID: Fix crash when pressing a key when the emulator is stoppedYuri Kunde Schlesner2015-02-021-0/+2
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* Service: Clean-up InterfaceYuri Kunde Schlesner2015-02-022-2/+2
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* Kernel: Convert Event to not use HandlesYuri Kunde Schlesner2015-01-303-23/+27
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* Kernel: Convert SharedMemory to not use HandlesYuri Kunde Schlesner2015-01-303-5/+11
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* Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift2015-01-216-0/+414