Commit message (Collapse) | Author | Age | Files | Lines | |
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* | hid/controller: Remove unused header inclusions | Lioncash | 2018-10-18 | 9 | -9/+0 |
| | | | | | | swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h | ||||
* | hid/controller/npad: Remove unused dump_idx member variable | Lioncash | 2018-10-18 | 1 | -1/+0 |
| | | | | Given it's unused, we may as well toss it. | ||||
* | hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor | Lioncash | 2018-10-18 | 1 | -1/+1 |
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* | hid/controller/npad: Remove #pragma once from the cpp file | Lioncash | 2018-10-18 | 1 | -2/+0 |
| | | | | This is only useful in headers. | ||||
* | hid/controller/npad: Move npad_id_list into the cpp file | Lioncash | 2018-10-18 | 2 | -2/+10 |
| | | | | | This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file. | ||||
* | hid/controller/npad: Remove unnecessary const from void return type | Lioncash | 2018-10-18 | 2 | -2/+2 |
| | | | | This literally does nothing. | ||||
* | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 2018-10-18 | 16 | -0/+16 |
| | | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | ||||
* | controller_base: Default the base class constructor and destructor in the cpp file | Lioncash | 2018-10-18 | 2 | -2/+4 |
| | | | | The destructor doesn't need to be a pure-virtual function. | ||||
* | Using dual joycons as the default controller | David Marcec | 2018-10-17 | 2 | -74/+58 |
| | | | | Reason for the change is to allow both docked and undocked mode to work | ||||
* | Wip | David Marcec | 2018-10-12 | 1 | -2/+18 |
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* | Dynamically decide handheld variant based on supported npad id priority | David Marcec | 2018-10-11 | 2 | -19/+58 |
| | | | | Kirby input still doesn't work, should fix a lot of other games | ||||
* | Added BeginPermitVibrationSession and EndPermitVibrationSession | David Marcec | 2018-10-10 | 2 | -0/+8 |
| | | | | Used by Mario Party | ||||
* | Added GetLedPattern and HandheldVariant | David Marcec | 2018-10-10 | 2 | -4/+54 |
| | | | | HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips) | ||||
* | Kirby expects handheld controllers to be at position 8 | David Marcec | 2018-10-10 | 1 | -2/+8 |
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* | Added the ability to "disconnect" individual npads | David Marcec | 2018-10-10 | 2 | -15/+36 |
| | | | | Fixes arms | ||||
* | Removed unneeded forward declarations | David Marcec | 2018-10-10 | 2 | -13/+2 |
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* | Addressed changes for better hid | David Marcec | 2018-10-10 | 18 | -130/+208 |
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* | "Better Hid" rework part 1 | David Marcec | 2018-10-10 | 18 | -0/+1289 |