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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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hle
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Author
Files
Lines
2021-04-02
HID: Fix SL and SR buttons for right joycon
german77
1
-2
/
+6
2021-03-26
HID: Initialize correctly the gesture finger_id and filter invalid results
Narr the Reg
2
-3
/
+13
2021-02-28
Implements touch, pan, pinch and rotation gestures
german
2
-11
/
+240
2021-02-08
hid: Implement GC controller
german
2
-1
/
+88
2021-02-05
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
bunnei
2
-7
/
+13
2021-02-05
hle: kernel: Rename WritableEvent to KWritableEvent.
bunnei
2
-3
/
+3
2021-02-05
hle: kernel: Rename ReadableEvent to KReadableEvent.
bunnei
2
-3
/
+4
2021-02-04
Add footer types and address comments
german
7
-58
/
+106
2021-02-04
Fix npad struct to match switchbrew
german
2
-104
/
+133
2021-02-04
Adds missing controller types and properties
german
7
-19
/
+172
2021-01-27
npad: Remove unused device handle parameter
Morph
2
-7
/
+6
2021-01-24
Stub Set/Get/Reset SixaxisSensorFusionParameters
german
2
-0
/
+23
2021-01-18
npad: Add check for HANDHELD_INDEX in UpdateControllerAt()
Morph
1
-1
/
+1
2021-01-15
core: Silence Wclass-memaccess warnings
ReinUsesLisp
2
-10
/
+19
2021-01-15
Always initialize keyboard input
german
1
-5
/
+1
2021-01-15
Add mutitouch support for touch screens
german
2
-19
/
+25
2021-01-15
Allow to return up to 16 touch inputs per engine
german
2
-55
/
+75
2021-01-15
Allow all touch inputs at the same time and remove config options that are not longer necesary
german
2
-11
/
+20
2021-01-15
Add multitouch support
german
2
-23
/
+93
2020-12-18
controllers/npad: Make press_state atomic
Morph
2
-2
/
+3
2020-12-12
controllers/npad: Validate device handles before use
Morph
2
-0
/
+45
2020-11-29
Add missing types to NpadCommunicationMode
german
1
-0
/
+2
2020-11-27
Stub set and get NpadCommunicationMode
german
2
-0
/
+18
2020-11-16
hid: Reimplement Begin/EndPermitVibrationSession
Morph
2
-2
/
+9
2020-11-16
controllers/npad: Load input devices on init
Morph
1
-0
/
+2
2020-11-16
general: Fix compiler warnings on linux and miscellaneous changes
Morph
2
-8
/
+11
2020-11-16
controllers/npad: Remove the old vibration filter
Morph
2
-49
/
+63
2020-11-16
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
Morph
2
-1
/
+48
2020-11-16
input_common: Add VibrationDevice and VibrationDeviceFactory
Morph
2
-33
/
+26
2020-11-16
configure_input: Add per-player vibration
Morph
1
-2
/
+11
2020-11-16
settings: Remove global vibration strength modifier
Morph
1
-3
/
+1
2020-11-16
hid: Mark Begin/EndPermitVibrationSession as stubs
Morph
2
-12
/
+1
2020-11-16
controllers/npad: Send an empty vibration on destruction/deactivation
Morph
2
-20
/
+36
2020-11-16
controllers/npad: Add heuristics to reduce rumble state changes
Morph
1
-5
/
+46
2020-11-16
configure_input: Hook up the vibration percentage spinbox
Morph
1
-1
/
+2
2020-11-16
controllers/npad: Stop games from vibrating incorrect controllers
Morph
1
-0
/
+10
2020-11-16
hid: Fix controller rumble based on new research
Morph
2
-24
/
+33
2020-11-16
hid: Reorder all HID commands
Morph
2
-24
/
+24
2020-11-16
controllers/npad: Rename NPadType to NpadStyleSet
Morph
2
-8
/
+8
2020-11-16
controllers/npad: Add DeviceHandle struct
Morph
1
-27
/
+50
2020-11-16
settings: Preparation for per-game input settings
Morph
1
-18
/
+24
2020-11-16
controllers/npad: Connect a controller on init if none are connected
Morph
1
-0
/
+13
2020-10-21
Revert "core: Fix clang build"
bunnei
9
-80
/
+52
2020-10-18
core: Fix clang build
Lioncash
9
-52
/
+80
2020-10-13
core/CMakeLists: Make some warnings errors
Lioncash
2
-27
/
+2
2020-10-02
Only use inputs corresponding to controller type
german
1
-49
/
+58
2020-09-30
hid: Stub HomeButtonInputProtection service commands
Morph
2
-0
/
+12
2020-09-29
First implementation of controller rumble
german
2
-8
/
+19
2020-09-24
Use different timing for motion
german
3
-73
/
+137
2020-09-18
hid: Implement Get/SetNpadHandheldActivationMode
Morph
2
-0
/
+18
2020-09-05
configure_input: Hook up the motion button and checkbox
Morph
1
-1
/
+1
2020-09-05
Add cemu hook changes related to PR #4609
german
1
-2
/
+1
2020-09-05
Remove RealMotionDevice
german
2
-7
/
+8
2020-09-05
controllers/npad: Simplify motion entry assignment
Morph
1
-29
/
+18
2020-09-05
Include HID and configuration changes related to motion
german
2
-9
/
+162
2020-09-04
hid: Implement MergeSingleJoyasDualJoy
Morph
2
-0
/
+17
2020-09-04
applets/controller: Implement fallback applet for the SDL frontend
Morph
2
-89
/
+0
2020-09-04
Project Mjölnir: Part 2 - Controller Applet
Morph
2
-11
/
+23
2020-08-29
yuzu: Add motion and touch configuration
FearlessTobi
2
-1
/
+12
2020-08-26
controllers/npad: Fix inconsistencies with controller connection statuses
Morph
1
-1
/
+7
2020-08-26
controllers/npad: Fix LibNX controller connection statuses
Morph
1
-1
/
+9
2020-08-26
controllers/npad: Fix LedPattern for P1-4
Morph
1
-3
/
+3
2020-08-26
Project Mjölnir: Part 1
Morph
2
-118
/
+106
2020-08-14
core: Resolve several -Wextra-semi warnings
Lioncash
1
-2
/
+2
2020-07-16
hid: Only update keyboard & debug pad inputs if enabled
David Marcec
2
-33
/
+37
2020-06-27
General: Recover Prometheus project from harddrive failure
Fernando Sahmkow
8
-9
/
+9
2020-06-21
hid: Implement Get/ResetGyroscopeZeroDriftMode
Morph
2
-1
/
+17
2020-06-21
Clang Formatting
Ameer
1
-26
/
+16
2020-06-21
GC Adapter Implementation
Ameer
1
-16
/
+26
2020-05-12
hid: Clear keyboard states & fix logic issue
David Marcec
1
-3
/
+4
2020-04-20
npad: Lower log level for VibrateController to Debug
FearlessTobi
1
-1
/
+1
2020-04-18
service: hid: npad: Fix implicit fallthrough errors.
bunnei
1
-0
/
+2
2020-02-18
analog_from_button get direction implementation
CJBok
1
-5
/
+5
2020-01-15
Moved analog direction logic to sdl_impl
CJBok
1
-9
/
+22
2020-01-14
Corrected directional states sensitivity
CJBok
1
-9
/
+9
2020-01-09
hid: Fix analog sticks directional states
CJBok
1
-12
/
+12
2019-11-25
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
bunnei
2
-3
/
+2
2019-11-03
kernel: events: Remove ResetType::Automatic.
bunnei
1
-1
/
+1
2019-10-18
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
Lioncash
1
-1
/
+1
2019-10-18
hid/npad: Add missing break in default case
Lioncash
1
-0
/
+1
2019-10-18
hid/npad: Replace std::for_each with ranged for loops
Lioncash
1
-13
/
+12
2019-10-18
hid/npad: Remove redundant non-const variant of IsControllerSupported()
Lioncash
2
-34
/
+5
2019-10-18
hid/npad: Move function declarations
Lioncash
1
-5
/
+6
2019-10-05
service/hid: Silence -Wunused and -Wswitch
ReinUsesLisp
14
-21
/
+14
2019-10-05
service/hid: Remove unused system reference
ReinUsesLisp
2
-2
/
+1
2019-09-24
Signal styleset changes at a better time
David Marcec
1
-8
/
+2
2019-09-22
removed comment
David Marcec
1
-1
/
+0
2019-09-22
Rebased
David Marcec
2
-10
/
+18
2019-09-22
removed unneeded semicolon
David Marcec
1
-1
/
+1
2019-09-22
marked controller constructors as explicit
David Marcec
8
-8
/
+8
2019-09-22
Rebase
David Marcec
18
-38
/
+53
2019-09-22
Deglobalize System: Hid
David Marcec
18
-21
/
+25
2019-09-04
ditto
Morph1984
1
-1
/
+1
2019-09-04
IsVibrationEnabled() as a const member func
Morph1984
1
-1
/
+1
2019-09-04
Update npad.h
Morph1984
1
-0
/
+1
2019-09-04
Update npad.cpp
Morph1984
1
-0
/
+6
2019-07-08
addressed issues
David Marcec
1
-6
/
+7
2019-07-01
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
David Marcec
2
-0
/
+35
2019-05-18
core/kernel/object: Rename ResetType enum members
Lioncash
1
-1
/
+1
2019-02-16
core_timing: Convert core timing into a class
Lioncash
17
-26
/
+39
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
8
-9
/
+9
2019-02-06
remove all occurance of specifying endianness inside BitField
Weiyi Wang
3
-68
/
+68
2018-12-29
web_browser: Add bounds checking to applet interface
Zach Hilman
2
-5
/
+3
2018-12-28
hid: Make Hid service accessible and add GetPressState
Zach Hilman
2
-0
/
+14
2018-12-26
npad: Remove code to invert input in horizontal mode.
bunnei
1
-46
/
+0
2018-12-02
Fixed crash with SetNpadMode
David Marcec
1
-2
/
+3
2018-11-29
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2
-13
/
+7
2018-11-29
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2
-8
/
+17
2018-11-28
npad: Use NPadIdToIndex to prevent invalid array access
Zach Hilman
1
-2
/
+2
2018-11-27
npad: Fix copy/paste error with LED position assignments
Zach Hilman
1
-3
/
+3
2018-11-26
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
1
-1
/
+2
2018-11-22
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Zach Hilman
1
-2
/
+3
2018-11-19
hid: Use player-defined controller type as PREFERRED_CONTROLLER
Zach Hilman
4
-174
/
+61
2018-11-19
hid/npad: Update NPad to use player controller bindings and type
Zach Hilman
2
-55
/
+108
2018-11-19
hid/touchscreen: Update Touchscreen to use advanced parameters
Zach Hilman
1
-6
/
+6
2018-11-19
hid: Add controller bindings for Mouse controller
Zach Hilman
2
-4
/
+30
2018-11-19
hid: Add keyboard bindings for Keyboard controller
Zach Hilman
2
-2
/
+24
2018-11-19
hid: Add controller bindings for DebugPad controller
Zach Hilman
2
-21
/
+43
2018-11-19
Added missing start/end touch attributes to touchscreen
David Marcec
2
-1
/
+18
2018-11-19
Added debugpad skeleton
David Marcec
2
-2
/
+55
2018-11-19
Added controller helper funcs
David Marcec
2
-0
/
+35
2018-11-19
Left joycon rotation button remapping
David Marcec
2
-7
/
+21
2018-11-19
Added automatic npad switch based on supported stylesets
David Marcec
2
-4
/
+124
2018-11-19
Added multi-input support and controller assignment at any port
David Marcec
2
-122
/
+181
2018-11-16
Fixed priority switching edge case for handheld (#1675)
David
1
-12
/
+46
2018-11-14
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
Lioncash
1
-0
/
+1
2018-11-07
Updated npad styles on holdtype switches
David Marcec
1
-0
/
+2
2018-11-02
Fixed HID crash when launching more than 1 game & signaled syleset change event
David Marcec
1
-0
/
+3
2018-10-24
npad: Remove unused controller variable from OnInit()
Lioncash
1
-2
/
+3
2018-10-20
Added auto controller switching to supported controllers and single joycon button rotation
David Marcec
2
-4
/
+189
2018-10-18
hid/controller: Remove unused header inclusions
Lioncash
9
-9
/
+0
2018-10-18
hid/controller/npad: Remove unused dump_idx member variable
Lioncash
1
-1
/
+0
2018-10-18
hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor
Lioncash
1
-1
/
+1
2018-10-18
hid/controller/npad: Remove #pragma once from the cpp file
Lioncash
1
-2
/
+0
2018-10-18
hid/controller/npad: Move npad_id_list into the cpp file
Lioncash
2
-2
/
+10
2018-10-18
hid/controller/npad: Remove unnecessary const from void return type
Lioncash
2
-2
/
+2
2018-10-18
hid/controller: Default the destructors of all controller types in the cpp file
Lioncash
16
-0
/
+16
2018-10-18
controller_base: Default the base class constructor and destructor in the cpp file
Lioncash
2
-2
/
+4
2018-10-17
Using dual joycons as the default controller
David Marcec
2
-74
/
+58
2018-10-12
Wip
David Marcec
1
-2
/
+18
2018-10-11
Dynamically decide handheld variant based on supported npad id priority
David Marcec
2
-19
/
+58
2018-10-10
Added BeginPermitVibrationSession and EndPermitVibrationSession
David Marcec
2
-0
/
+8
2018-10-10
Added GetLedPattern and HandheldVariant
David Marcec
2
-4
/
+54
2018-10-10
Kirby expects handheld controllers to be at position 8
David Marcec
1
-2
/
+8
2018-10-10
Added the ability to "disconnect" individual npads
David Marcec
2
-15
/
+36
2018-10-10
Removed unneeded forward declarations
David Marcec
2
-13
/
+2
2018-10-10
Addressed changes for better hid
David Marcec
18
-130
/
+208
2018-10-10
"Better Hid" rework part 1
David Marcec
18
-0
/
+1289