Commit message (Collapse) | Author | Files | Lines | ||
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2018-11-02 | Fixed HID crash when launching more than 1 game & signaled syleset change event | David Marcec | 1 | -0/+3 | |
This should fix crashes when launching multiple games in yuzu | |||||
2018-10-24 | npad: Remove unused controller variable from OnInit() | Lioncash | 1 | -2/+3 | |
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well. | |||||
2018-10-20 | Added auto controller switching to supported controllers and single joycon button rotation | David Marcec | 2 | -4/+189 | |
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game | |||||
2018-10-18 | hid/controller: Remove unused header inclusions | Lioncash | 9 | -9/+0 | |
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h | |||||
2018-10-18 | hid/controller/npad: Remove unused dump_idx member variable | Lioncash | 1 | -1/+0 | |
Given it's unused, we may as well toss it. | |||||
2018-10-18 | hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor | Lioncash | 1 | -1/+1 | |
2018-10-18 | hid/controller/npad: Remove #pragma once from the cpp file | Lioncash | 1 | -2/+0 | |
This is only useful in headers. | |||||
2018-10-18 | hid/controller/npad: Move npad_id_list into the cpp file | Lioncash | 2 | -2/+10 | |
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file. | |||||
2018-10-18 | hid/controller/npad: Remove unnecessary const from void return type | Lioncash | 2 | -2/+2 | |
This literally does nothing. | |||||
2018-10-18 | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 16 | -0/+16 | |
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | |||||
2018-10-18 | controller_base: Default the base class constructor and destructor in the cpp file | Lioncash | 2 | -2/+4 | |
The destructor doesn't need to be a pure-virtual function. | |||||
2018-10-17 | Using dual joycons as the default controller | David Marcec | 2 | -74/+58 | |
Reason for the change is to allow both docked and undocked mode to work | |||||
2018-10-12 | Wip | David Marcec | 1 | -2/+18 | |
2018-10-11 | Dynamically decide handheld variant based on supported npad id priority | David Marcec | 2 | -19/+58 | |
Kirby input still doesn't work, should fix a lot of other games | |||||
2018-10-10 | Added BeginPermitVibrationSession and EndPermitVibrationSession | David Marcec | 2 | -0/+8 | |
Used by Mario Party | |||||
2018-10-10 | Added GetLedPattern and HandheldVariant | David Marcec | 2 | -4/+54 | |
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips) | |||||
2018-10-10 | Kirby expects handheld controllers to be at position 8 | David Marcec | 1 | -2/+8 | |
2018-10-10 | Added the ability to "disconnect" individual npads | David Marcec | 2 | -15/+36 | |
Fixes arms | |||||
2018-10-10 | Removed unneeded forward declarations | David Marcec | 2 | -13/+2 | |
2018-10-10 | Addressed changes for better hid | David Marcec | 18 | -130/+208 | |
2018-10-10 | "Better Hid" rework part 1 | David Marcec | 18 | -0/+1289 | |