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2022-05-23input_common: touch: Rewrite touch driver to support multiple touch pointsgerman771-1/+5
2022-04-24service: hid: Ensure all structs are initializedNarr the Reg1-1/+2
2022-04-23service: hid: Access shared memory directlyNarr the Reg1-10/+11
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19core: Reduce unused includesameerj1-1/+0
2021-11-25service/hid: Remove includes of core.h and settings.hgerman771-2/+5
2021-11-25core/hid: Update structs to 13.1.0german771-2/+2
2021-11-25Morph review first wavegerman771-2/+2
2021-11-25service/hid: Update touch and gestures to use ring lifo and the emulated consolegerman771-93/+43
2021-05-28touchscreen: Make use of common point structLioncash1-6/+7
2021-05-04service: Resolve cases of member field shadowingLioncash1-1/+1
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-05-03hid: Fix touch not initializing properly if disabledgerman771-1/+5
2021-05-01Disable touch if setting is not enabledgerman771-1/+1
2021-04-15common: Move settings to common from core.bunnei1-1/+1
- Removes a dependency on core and input_common from common.
2021-03-26HID: Initialize correctly the gesture finger_id and filter invalid resultsNarr the Reg1-0/+5
2021-01-15Always initialize keyboard inputgerman1-5/+1
2021-01-15Add mutitouch support for touch screensgerman1-12/+18
2021-01-15Allow to return up to 16 touch inputs per enginegerman1-49/+65
2021-01-15Allow all touch inputs at the same time and remove config options that are not longer necesarygerman1-7/+9
2021-01-15Add multitouch supportgerman1-21/+76
2020-10-21Revert "core: Fix clang build"bunnei1-6/+3
2020-10-18core: Fix clang buildLioncash1-3/+6
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-08-29yuzu: Add motion and touch configurationFearlessTobi1-1/+11
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow1-2/+2
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2019-10-05service/hid: Silence -Wunused and -WswitchReinUsesLisp1-2/+1
2019-09-22RebaseDavid Marcec1-2/+3
2019-09-22Deglobalize System: HidDavid Marcec1-1/+1
2019-02-16core_timing: Convert core timing into a classLioncash1-3/+4
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash1-2/+2
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2018-11-19hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman1-6/+0
2018-11-19hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman1-6/+6
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-19Added missing start/end touch attributes to touchscreenDavid Marcec1-0/+7
2018-10-18hid/controller: Remove unused header inclusionsLioncash1-1/+0
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
2018-10-18hid/controller: Default the destructors of all controller types in the cpp fileLioncash1-0/+1
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-10Addressed changes for better hidDavid Marcec1-5/+12
2018-10-10"Better Hid" rework part 1David Marcec1-0/+58