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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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hid
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controllers
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npad.cpp
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Author
Files
Lines
2019-11-25
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
bunnei
1
-2
/
+1
2019-11-03
kernel: events: Remove ResetType::Automatic.
bunnei
1
-1
/
+1
2019-10-18
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
Lioncash
1
-1
/
+1
2019-10-18
hid/npad: Add missing break in default case
Lioncash
1
-0
/
+1
2019-10-18
hid/npad: Replace std::for_each with ranged for loops
Lioncash
1
-13
/
+12
2019-10-18
hid/npad: Remove redundant non-const variant of IsControllerSupported()
Lioncash
1
-33
/
+5
2019-10-05
service/hid: Silence -Wunused and -Wswitch
ReinUsesLisp
1
-2
/
+6
2019-09-24
Signal styleset changes at a better time
David Marcec
1
-8
/
+2
2019-09-22
removed comment
David Marcec
1
-1
/
+0
2019-09-22
Rebased
David Marcec
1
-8
/
+15
2019-09-22
Rebase
David Marcec
1
-2
/
+2
2019-09-22
Deglobalize System: Hid
David Marcec
1
-2
/
+2
2019-09-04
IsVibrationEnabled() as a const member func
Morph1984
1
-1
/
+1
2019-09-04
Update npad.cpp
Morph1984
1
-0
/
+6
2019-07-08
addressed issues
David Marcec
1
-6
/
+7
2019-07-01
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
David Marcec
1
-0
/
+30
2019-05-18
core/kernel/object: Rename ResetType enum members
Lioncash
1
-1
/
+1
2019-02-16
core_timing: Convert core timing into a class
Lioncash
1
-2
/
+3
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
1
-1
/
+1
2018-12-29
web_browser: Add bounds checking to applet interface
Zach Hilman
1
-4
/
+2
2018-12-28
hid: Make Hid service accessible and add GetPressState
Zach Hilman
1
-0
/
+8
2018-12-26
npad: Remove code to invert input in horizontal mode.
bunnei
1
-46
/
+0
2018-12-02
Fixed crash with SetNpadMode
David Marcec
1
-2
/
+3
2018-11-29
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
1
-7
/
+5
2018-11-29
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
1
-5
/
+9
2018-11-28
npad: Use NPadIdToIndex to prevent invalid array access
Zach Hilman
1
-2
/
+2
2018-11-26
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
1
-1
/
+2
2018-11-19
hid: Use player-defined controller type as PREFERRED_CONTROLLER
Zach Hilman
1
-163
/
+50
2018-11-19
hid/npad: Update NPad to use player controller bindings and type
Zach Hilman
1
-53
/
+101
2018-11-19
Added controller helper funcs
David Marcec
1
-0
/
+31
2018-11-19
Left joycon rotation button remapping
David Marcec
1
-5
/
+16
2018-11-19
Added automatic npad switch based on supported stylesets
David Marcec
1
-3
/
+121
2018-11-19
Added multi-input support and controller assignment at any port
David Marcec
1
-119
/
+168
2018-11-16
Fixed priority switching edge case for handheld (#1675)
David
1
-12
/
+46
2018-11-14
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
Lioncash
1
-0
/
+1
2018-11-07
Updated npad styles on holdtype switches
David Marcec
1
-0
/
+2
2018-11-02
Fixed HID crash when launching more than 1 game & signaled syleset change event
David Marcec
1
-0
/
+3
2018-10-24
npad: Remove unused controller variable from OnInit()
Lioncash
1
-2
/
+3
2018-10-20
Added auto controller switching to supported controllers and single joycon button rotation
David Marcec
1
-4
/
+187
2018-10-18
hid/controller: Remove unused header inclusions
Lioncash
1
-1
/
+0
2018-10-18
hid/controller/npad: Remove #pragma once from the cpp file
Lioncash
1
-2
/
+0
2018-10-18
hid/controller/npad: Move npad_id_list into the cpp file
Lioncash
1
-1
/
+10
2018-10-18
hid/controller/npad: Remove unnecessary const from void return type
Lioncash
1
-1
/
+1
2018-10-18
hid/controller: Default the destructors of all controller types in the cpp file
Lioncash
1
-0
/
+1
2018-10-17
Using dual joycons as the default controller
David Marcec
1
-68
/
+47
2018-10-12
Wip
David Marcec
1
-2
/
+18
2018-10-11
Dynamically decide handheld variant based on supported npad id priority
David Marcec
1
-16
/
+55
2018-10-10
Added BeginPermitVibrationSession and EndPermitVibrationSession
David Marcec
1
-0
/
+6
2018-10-10
Added GetLedPattern and HandheldVariant
David Marcec
1
-2
/
+34
2018-10-10
Kirby expects handheld controllers to be at position 8
David Marcec
1
-2
/
+8
2018-10-10
Added the ability to "disconnect" individual npads
David Marcec
1
-12
/
+24
2018-10-10
Addressed changes for better hid
David Marcec
1
-49
/
+52
2018-10-10
"Better Hid" rework part 1
David Marcec
1
-0
/
+336