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path: root/src/core/hle/service/hid/controllers/keyboard.cpp (follow)
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* service: Resolve cases of member field shadowingLioncash2021-05-041-1/+1
| | | | | Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
* common: Move settings to common from core.bunnei2021-04-151-1/+1
| | | | - Removes a dependency on core and input_common from common.
* Add footer types and address commentsgerman2021-02-041-1/+1
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* Adds missing controller types and propertiesgerman2021-02-041-4/+13
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* Revert "core: Fix clang build"bunnei2020-10-211-5/+3
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* core: Fix clang buildLioncash2020-10-181-3/+5
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* core/CMakeLists: Make some warnings errorsLioncash2020-10-131-2/+2
| | | | | | | | | Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
* hid: Only update keyboard & debug pad inputs if enabledDavid Marcec2020-07-161-8/+9
| | | | Previously we would ignore this setting and would update the states regardless of the user setting
* General: Recover Prometheus project from harddrive failure Fernando Sahmkow2020-06-271-1/+1
| | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
* hid: Clear keyboard states & fix logic issueDavid Marcec2020-05-121-3/+4
| | | | Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
* service/hid: Silence -Wunused and -WswitchReinUsesLisp2019-10-051-2/+1
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* RebaseDavid Marcec2019-09-221-2/+3
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* Deglobalize System: HidDavid Marcec2019-09-221-1/+1
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* core_timing: Convert core timing into a classLioncash2019-02-161-2/+3
| | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
* core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-121-1/+1
| | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
* hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman2018-11-191-2/+3
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* hid: Add keyboard bindings for Keyboard controllerZach Hilman2018-11-191-2/+17
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* hid/controller: Remove unused header inclusionsLioncash2018-10-181-1/+0
| | | | | | swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
* hid/controller: Default the destructors of all controller types in the cpp fileLioncash2018-10-181-0/+1
| | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
* Addressed changes for better hidDavid Marcec2018-10-101-4/+11
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* "Better Hid" rework part 1David Marcec2018-10-101-0/+36