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path: root/src/core/hle/service/hid/controllers/debug_pad.cpp (follow)
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* core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-121-1/+1
| | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
* debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)Zach Hilman2018-11-221-2/+3
| | | | Prevents memory exceptions when the debug pad is enabled.
* hid: Add controller bindings for DebugPad controllerZach Hilman2018-11-191-21/+36
| | | | Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
* Added debugpad skeletonDavid Marcec2018-11-191-0/+23
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* hid/controller: Remove unused header inclusionsLioncash2018-10-181-1/+0
| | | | | | swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
* hid/controller: Default the destructors of all controller types in the cpp fileLioncash2018-10-181-0/+1
| | | | | | These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
* Addressed changes for better hidDavid Marcec2018-10-101-3/+10
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* "Better Hid" rework part 1David Marcec2018-10-101-0/+35