Commit message (Collapse) | Author | Files | Lines | ||
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2024-01-05 | hid_core: Move hid to it's own subproject | Narr the Reg | 1 | -59/+0 | |
2024-01-04 | service: hid: Remove data races when handling shared memory | Narr the Reg | 1 | -1/+2 | |
2023-12-31 | service: hid: Use applet resource to get latest shared memory handle | Narr the Reg | 1 | -4/+12 | |
2023-12-14 | core: hid: Clean up headers | Narr the Reg | 1 | -2/+0 | |
2023-12-14 | service: hid: Allow to create multiple instances of shared memory | Narr the Reg | 1 | -12/+9 | |
2023-11-21 | service: hid: Create appropriate hid resources | Narr the Reg | 1 | -5/+5 | |
2022-04-23 | service: hid: Access shared memory directly | Narr the Reg | 1 | -9/+10 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2021-11-25 | service/hid: Remove includes of core.h and settings.h | german77 | 1 | -3/+3 | |
2021-11-25 | second commit lion review | german77 | 1 | -0/+1 | |
2021-11-25 | kraken: Address comments from review | german77 | 1 | -3/+0 | |
start lion review | |||||
2021-11-25 | core/hid: Update structs to 13.1.0 | german77 | 1 | -2/+2 | |
2021-11-25 | service/hid: Fix memory allocated incorrectly | german77 | 1 | -3/+3 | |
2021-11-25 | service/hid: Update debug pad, xpad, stubbed and controller base to use ring lifo and the emulated controller | german77 | 1 | -48/+20 | |
2021-05-04 | service: Resolve cases of member field shadowing | Lioncash | 1 | -1/+1 | |
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error. | |||||
2021-04-15 | common: Move settings to common from core. | bunnei | 1 | -1/+1 | |
- Removes a dependency on core and input_common from common. | |||||
2020-10-21 | Revert "core: Fix clang build" | bunnei | 1 | -5/+3 | |
2020-10-18 | core: Fix clang build | Lioncash | 1 | -3/+5 | |
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | |||||
2020-07-16 | hid: Only update keyboard & debug pad inputs if enabled | David Marcec | 1 | -25/+28 | |
Previously we would ignore this setting and would update the states regardless of the user setting | |||||
2020-06-27 | General: Recover Prometheus project from harddrive failure | Fernando Sahmkow | 1 | -1/+1 | |
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system. | |||||
2019-10-05 | service/hid: Silence -Wunused and -Wswitch | ReinUsesLisp | 1 | -3/+2 | |
2019-09-22 | Rebase | David Marcec | 1 | -2/+3 | |
2019-09-22 | Deglobalize System: Hid | David Marcec | 1 | -1/+1 | |
2019-02-16 | core_timing: Convert core timing into a class | Lioncash | 1 | -2/+3 | |
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. | |||||
2019-02-12 | core_timing: Rename CoreTiming namespace to Core::Timing | Lioncash | 1 | -1/+1 | |
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. | |||||
2018-11-22 | debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot) | Zach Hilman | 1 | -2/+3 | |
Prevents memory exceptions when the debug pad is enabled. | |||||
2018-11-19 | hid: Add controller bindings for DebugPad controller | Zach Hilman | 1 | -21/+36 | |
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies. | |||||
2018-11-19 | Added debugpad skeleton | David Marcec | 1 | -0/+23 | |
2018-10-18 | hid/controller: Remove unused header inclusions | Lioncash | 1 | -1/+0 | |
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h | |||||
2018-10-18 | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 1 | -0/+1 | |
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | |||||
2018-10-10 | Addressed changes for better hid | David Marcec | 1 | -3/+10 | |
2018-10-10 | "Better Hid" rework part 1 | David Marcec | 1 | -0/+35 | |