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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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gsp.cpp
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Author
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2014-07-05
GSP: Fixed to use real shared memory object, various cleanups.
bunnei
1
-25
/
+34
2014-06-13
HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)
bunnei
1
-28
/
+28
2014-06-13
HLE: Updated various handle debug assertions to be more clear.
bunnei
1
-1
/
+1
2014-06-12
GPU debugger: Add functionality to inspect command lists.
Tony Wasserka
1
-0
/
+4
2014-06-12
GPU: Cleanup register definitions.
Tony Wasserka
1
-3
/
+3
2014-06-12
Rename LCD to GPU.
Tony Wasserka
1
-8
/
+8
2014-06-12
Add initial graphics debugger interface.
Tony Wasserka
1
-0
/
+6
2014-06-12
GSP: Define more GX commands.
Tony Wasserka
1
-14
/
+37
2014-06-01
gsp: always pass through synchronization barrier for commands
bunnei
1
-1
/
+16
2014-05-30
hle: cleaned up log messages
bunnei
1
-2
/
+2
2014-05-19
- renamed NewHandle to CreateHandle
bunnei
1
-3
/
+1
2014-05-08
removed unknown fields from GX_CmdBufferHeader
bunnei
1
-5
/
+0
2014-05-08
- removed HLE mem "hack" and replaced with kernel mem region
bunnei
1
-5
/
+71
2014-04-27
hackish but working way to set the framebuffer location to VRAM (used in ARM11 demos tested thus far, e.g. yeti3DS)
bunnei
1
-3
/
+9
2014-04-26
added simple GSP GPU ReadHWRegs function to support returning the framebuffer address
bunnei
1
-1
/
+37
2014-04-25
added GSP::RegisterInterruptRelayQueue function
bunnei
1
-31
/
+40
2014-04-17
updated service comments
bunnei
1
-0
/
+3
2014-04-16
- added stubbed out GSP::Gpu service interface
bunnei
1
-0
/
+56