Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | CFG: Implemented the GetConfigInfoBlk2 function. | Subv | 2014-12-21 | 1 | -9/+0 |
| | | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS | ||||
* | Merge pull request #291 from purpasmart96/license | bunnei | 2014-12-21 | 4 | -4/+4 |
|\ | | | | | License change | ||||
| * | License change | purpasmart96 | 2014-12-21 | 4 | -4/+4 |
| | | |||||
* | | Added CreateFile to the FS_USER service | archshift | 2014-12-21 | 3 | -1/+47 |
| | | | | | | | | Tested with hwtests. | ||||
* | | Common: Add a clone of std::make_unique | Yuri Kunde Schlesner | 2014-12-20 | 1 | -6/+7 |
| | | |||||
* | | Merge pull request #306 from Subv/even_more_savedata | bunnei | 2014-12-20 | 1 | -2/+31 |
|\ \ | |/ |/| | SaveData: Added some documentation to FormatSaveData | ||||
| * | FS_U: Added the command to the docs of SaveData functions | Subv | 2014-12-20 | 1 | -0/+2 |
| | | |||||
| * | SaveData: Added some documentation to FormatSaveData | Subv | 2014-12-18 | 1 | -2/+29 |
| | | | | | | | | | | We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty | ||||
* | | SystemSaveData: Fixed a typo that was segfaulting | Subv | 2014-12-19 | 1 | -1/+1 |
| | | |||||
* | | SaveData: Implemented the SystemSaveData archive. | Subv | 2014-12-18 | 1 | -0/+9 |
|/ | | | | It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. | ||||
* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-18 | 3 | -13/+86 |
| | | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found | ||||
* | Work around libstdc++'s lack of support for std::hash on enums | Yuri Kunde Schlesner | 2014-12-16 | 1 | -0/+15 |
| | |||||
* | FS.Archive: Clean up treatment of archives and their handles | Yuri Kunde Schlesner | 2014-12-16 | 3 | -196/+175 |
| | | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles. | ||||
* | Service.FS: Rename FileSys::File to FileBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -1/+1 |
| | |||||
* | Service.FS: Rename FileSys::Directory to DirectoryBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -2/+2 |
| | |||||
* | Service.FS: Rename FileSys::Archive to ArchiveBackend | Yuri Kunde Schlesner | 2014-12-16 | 2 | -5/+5 |
| | |||||
* | Service.FS: Do archive registration using IdCode instead of name | Yuri Kunde Schlesner | 2014-12-16 | 3 | -16/+27 |
| | |||||
* | HLE: Rename namespaces to match move & fix initialization order | Yuri Kunde Schlesner | 2014-12-16 | 4 | -30/+32 |
| | |||||
* | HLE: Move kernel/archive.* to service/fs/ | Yuri Kunde Schlesner | 2014-12-16 | 4 | -0/+1038 |