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* Archives: Implemented ExtSaveData and SharedExtSaveDataSubv2014-12-301-15/+2
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* Merge pull request #330 from purpasmart96/new_srvbunnei2014-12-261-3/+0
|\ | | | | More services & small clean ups
| * More services & small clean upspurpasmart962014-12-261-3/+0
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* | Stubbed IsSdmcWriteable to always return writeable.archshift2014-12-241-1/+18
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* Merge pull request #291 from purpasmart96/licensebunnei2014-12-211-1/+1
|\ | | | | License change
| * License changepurpasmart962014-12-211-1/+1
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* | Added CreateFile to the FS_USER servicearchshift2014-12-211-1/+30
| | | | | | | | Tested with hwtests.
* | FS_U: Added the command to the docs of SaveData functionsSubv2014-12-201-0/+2
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* | SaveData: Added some documentation to FormatSaveDataSubv2014-12-181-2/+29
|/ | | | | We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-7/+35
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner2014-12-161-34/+59
| | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
* Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner2014-12-161-2/+2
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* HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner2014-12-161-15/+17
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* HLE: Move kernel/archive.* to service/fs/Yuri Kunde Schlesner2014-12-161-0/+474