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* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-6/+45
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* Work around libstdc++'s lack of support for std::hash on enumsYuri Kunde Schlesner2014-12-161-0/+15
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* FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner2014-12-161-150/+102
| | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
* Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner2014-12-161-1/+1
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* Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner2014-12-161-2/+2
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* Service.FS: Rename FileSys::Archive to ArchiveBackendYuri Kunde Schlesner2014-12-161-3/+3
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* Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner2014-12-161-10/+10
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* HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner2014-12-161-5/+4
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* HLE: Move kernel/archive.* to service/fs/Yuri Kunde Schlesner2014-12-161-0/+426