Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-18 | 1 | -6/+45 |
| | | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found | ||||
* | Work around libstdc++'s lack of support for std::hash on enums | Yuri Kunde Schlesner | 2014-12-16 | 1 | -0/+15 |
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* | FS.Archive: Clean up treatment of archives and their handles | Yuri Kunde Schlesner | 2014-12-16 | 1 | -150/+102 |
| | | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles. | ||||
* | Service.FS: Rename FileSys::File to FileBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -1/+1 |
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* | Service.FS: Rename FileSys::Directory to DirectoryBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -2/+2 |
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* | Service.FS: Rename FileSys::Archive to ArchiveBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -3/+3 |
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* | Service.FS: Do archive registration using IdCode instead of name | Yuri Kunde Schlesner | 2014-12-16 | 1 | -10/+10 |
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* | HLE: Rename namespaces to match move & fix initialization order | Yuri Kunde Schlesner | 2014-12-16 | 1 | -5/+4 |
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* | HLE: Move kernel/archive.* to service/fs/ | Yuri Kunde Schlesner | 2014-12-16 | 1 | -0/+426 |