summaryrefslogtreecommitdiffstats
path: root/src/core/hle/service/filesystem/filesystem.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2021-09-14vfs: Partially implement GetFileTimeStampRawMorph1-0/+6
Gets rid of homebrew warnings using this func
2021-06-28core: Support LayeredFS mod from SDMC directorylat9nq1-0/+1
Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
2021-06-03fspsrv: Implement DisableAutoSaveDataCreation (#6355)Chloe1-0/+2
- Used by Mii Edit
2020-12-08fsp_srv: Implement OpenDataStorageWithProgramIndexMorph1-0/+4
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-07-30fs: Rename SaveDataDescriptor to SaveDataAttributeMorph1-3/+3
2019-10-06hle/service: Replace global system instance calls with instance-based onesLioncash1-1/+7
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
2019-10-01bcat: Add FSC accessors for BCAT dataZach Hilman1-0/+2
Ports BCAT to use FSC interface
2019-09-22configure_debug: Move reporting option to loggingZach Hilman1-1/+1
2019-09-21filesystem: Add const qualification to various accessorsZach Hilman1-32/+36
2019-09-21filesystem: Pass Size Getter functions to IFileSystem for sizesZach Hilman1-6/+0
2019-09-21filesystem: Add FileSystemController to deglobalize FS servicesZach Hilman1-26/+82
2019-06-29fsp-srv: Implement OutputAccessLogToSdCardZach Hilman1-1/+1
Allows games to log data to the SD.
2019-04-05service/fsp_srv: Don't pass SaveDataDescriptor instances by value.Lioncash1-1/+1
Passing around a 64 byte data struct by value is kind of wasteful, instead pass a reference to the struct.
2019-03-27core: Port current uses of RegisteredCache to ContentProviderZach Hilman1-2/+0
2018-12-27filesystem: Populate save data sizes from control dataZach Hilman1-0/+6
2018-12-02filesystem: De-globalize registered_cache_unionLioncash1-2/+1
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
2018-12-01service/fsp_srv: Implement CleanDirectoryRecursivelyLioncash1-0/+12
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
2018-11-19filesystem: Clear registered union paths on factory creationZach Hilman1-0/+1
2018-11-02filesystem: Cache RegisteredCacheUnion instead of constructing on demandZach Hilman1-1/+1
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-10-29bis_factory: Add getter for mod dump root for a title IDZach Hilman1-0/+1
Equates to yuzu_dir/dump/<title id>/
2018-10-29savedata_factory: Expose accessors for SaveDataSpaceZach Hilman1-0/+1
2018-10-16file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicableLioncash1-4/+4
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash1-2/+2
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-05romfs_factory: Extract packed update setter to new functionZach Hilman1-0/+1
2018-09-22filesystem: Add LayeredFS VFS directory getterZach Hilman1-0/+2
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+1
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-04registration: Add RegisteredCacheUnionZach Hilman1-0/+3
Aggregates multiple caches into one interface
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-0/+1
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman1-1/+5
Allows frontend to create registration caches for use before a game has booted.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash1-1/+1
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21service/filesystem: Use forward declarations where applicableLioncash1-4/+14
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-19filesystem: Add support for loading of system archivesZach Hilman1-1/+3
2018-08-12filesystem: Add Open and Register functions for BISFactoryZach Hilman1-4/+4
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman1-1/+1
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman1-9/+101
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman1-31/+17
2018-07-08Revert "Virtual Filesystem (#597)"bunnei1-130/+3
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman1-3/+130
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-03-20FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.Subv1-0/+1
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv1-0/+7
2018-03-02Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv1-0/+1
2018-01-21fsp_srv: Various improvements to IStorage:Read implementation.bunnei1-3/+12
2018-01-21filesystem: Implement basic IStorage functionality.David Marcec1-0/+41