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* Remove more 3DS-specific code.bunnei2017-10-131-10/+0
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* Add all services to the Service namespaceLioncash2016-12-111-4/+3
| | | | | Previously there was a split where some of the services were in the Service namespace and others were not.
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-1/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* DSP_DSP: Updated interrupt implementationMerryMage2016-04-271-9/+10
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* AudioCore: Skeleton ImplementationMerryMage2016-02-211-2/+10
| | | | | | | | | This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
* Ensure all kernel objects are released during shutdownYuri Kunde Schlesner2015-07-171-0/+1
| | | | | | | | This commit fixes several kernel object leaks. The most severe of them was threads not being removed from the private handle table used for CoreTiming events. This resulted in Threads never being released, which in turn held references to Process, causing CodeSets to never be freed when loading other applications.
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+2
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* DSP: Signal (faked) interrupt on every frame.bunnei2015-01-051-0/+3
| | | | - Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
* More services & small clean upspurpasmart962014-12-261-5/+1
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* License changepurpasmart962014-12-211-1/+1
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* DSP: Fixed typo in port name.bunnei2014-12-011-1/+1
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* Add more services and some fixes, along with more "override"purpasmart962014-11-211-1/+1
| | | | in the service's headers
* Added a bunch of servicespurpasmart962014-11-011-0/+27