| Commit message (Collapse) | Author | Files | Lines |
|
* bcat: Update function tables and add missing classes
|
|
* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
|
|
Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
|
|
|
|
|
|
Aligns the '=' to be consistent with the rest of the logs within this
source file.
|
|
A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
|
|
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
|
|
Keeps the function tables up to date.
Updated based off information from Switchbrew.
|
|
These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
|
|
These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
|
|
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
|
|
Removes all uses of the global system accessor within the BCAT
interface.
|
|
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
|
|
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
|
|
Allows us to remove a constructor initializer list.
|
|
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
|
|
This member function doesn't modify internal member state, so it can be
marked const.
|
|
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
|
|
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
|
|
|
|
|
|
|
|
Ports BCAT to use FSC interface
|
|
|
|
Huge thanks to lioncash for re-ing this for me.
|
|
|
|
|
|
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
|
|
|
|
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
|
|
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
|
|
Variant also supports only updating a single directory. These just both invoke backend commands.
|
|
Used to query completion status and events for the current delivery task.
|
|
Used to read the contents of files and access their metadata.
|
|
Used to list and get directories at the root level.
|
|
Used to create subclasses to manage files and directories and to list directories.
|
|
Used to access contents of download.
|
|
|
|
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
|
|
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
|
|
|
|
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.
The cause of the above mentioned non-obvious errors can be demonstrated
as follows:
------- Demonstrative example, if you know how the described error happens, skip forwards -------
Assume we have the following in the header, which we'll call "thing.h":
\#include <memory>
// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;
class Thing {
public:
// assume no constructors or destructors are specified here,
// or the constructors/destructors are defined as:
//
// Thing() = default;
// ~Thing() = default;
//
// ... Some interface member functions would be defined here
private:
std::shared_ptr<Object> obj;
};
If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:
1. Decrement the shared reference count of the object being pointed to,
and if the reference count decrements to zero,
2. Free the Object instance's memory (aka deallocate the memory it's
pointing to).
And so the compiler generates the code for the destructor doing this inside main.cpp.
Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.
Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.
---------------------- End example ----------------------------
Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
|
|
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
|
|
|
|
|