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* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2018-06-241-2/+2
| | | | | | | | | | * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2018-06-231-19/+18
| | | | | * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
* Service/Audio: update audren:u servicemailwl2018-06-211-3/+3
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* GetAudioRendererWorkBufferSize impl (#465)David2018-05-261-0/+25
| | | | | | | | | | | | | | | | * GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* audren_u: Fix GetAudioDevice.bunnei2018-03-251-1/+1
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* audren_u: Schedule reoccuring event. (#183)bunnei2018-02-141-0/+1
| | | | | | * audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
* Service: stub some functions in am, audio, time, vi servicesmailwl2018-02-071-0/+4
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* Added stubs for audio services. (#116)st4rk2018-01-221-0/+23
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)