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path: root/src/core/hle/service/audio/audren_u.cpp (follow)
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* hle/audren_u: Implement Get/SetRenderingTimeLimitLioncash2018-11-131-2/+23
| | | | | These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
* audio: Update service function tablesLioncash2018-10-191-17/+20
| | | | Updated based off information provided by Switchbrew.
* Merge pull request #1394 from lioncash/streambunnei2018-09-271-1/+1
|\ | | | | stream: Preserve enum class type in GetState()
| * stream: Preserve enum class type in GetState()Lioncash2018-09-241-1/+1
| | | | | | | | | | | | Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
* | service: Add missing headers inclusions where applicableLioncash2018-09-251-0/+1
|/ | | | Gets rid of a few indirect inclusions.
* Added audren:u#GetAudioRendererStateDavid Marcec2018-09-231-1/+8
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* Removed the use of rp.MakeBuilderDavid Marcec2018-09-191-3/+3
| | | | Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
* service/audio: Replace includes with forward declarations where applicableLioncash2018-09-121-2/+4
| | | | | A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* kernel: Eliminate kernel global stateLioncash2018-08-291-3/+5
| | | | | | | | | | | | | | | | | | | | | | As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
* Merge pull request #1035 from ogniK5377/audio-dev-revision-infobunnei2018-08-121-1/+12
|\ | | | | GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
| * GetAudioDeviceServiceWithRevisionInfoDavid Marcec2018-08-121-1/+12
| | | | | | | | As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
* | Pushed the requested sample rate instead of our fixed sample rateDavid Marcec2018-08-121-4/+2
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* | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec2018-08-121-5/+28
|/ | | | GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
* audio_core: Implement audren_u audio playback.bunnei2018-08-051-200/+8
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* core_timing: Split off utility functions into core_timing_utilMerryMage2018-07-241-0/+1
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* audren_u: Use a std::array instead of std::string for holding the audio interface/device nameLioncash2018-07-201-2/+4
| | | | | std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
* Merge pull request #726 from lioncash/overloadbunnei2018-07-201-2/+2
|\ | | | | hle_ipc: Introduce generic WriteBuffer overload for multiple container types
| * hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash2018-07-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
* | hle/service: Make constructors explicit where applicableLioncash2018-07-191-2/+2
|/ | | | | Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
* We only need to alert for memory pool changesDavid Marcec2018-07-131-2/+0
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* initialized voice status and unused sizes in the update data headerDavid Marcec2018-07-131-1/+3
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* Update AudioRenderer Voice Sections (#614)David2018-07-031-0/+87
| | | | | | | | * voice section updating * fixed slight offset miscalculation * fixed overflow
* Rename logging macro back to LOG_*James Rowe2018-07-031-12/+12
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* Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David2018-06-251-1/+1
| | | | | | | | * We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2018-06-241-32/+19
| | | | | | | | | | * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2018-06-231-25/+58
| | | | | * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
* Service/Audio: update audren:u servicemailwl2018-06-211-46/+57
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* Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-1/+1
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* GetAudioRendererWorkBufferSize impl (#465)David2018-05-261-2/+63
| | | | | | | | | | | | | | | | * GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
* Correct audio command numbers & add or rename some functions (#455)greggameplayer2018-05-211-12/+13
| | | | | | | | | | | | | | * Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
* core_timing: Namespace all functions and constants in core_timing's headerLioncash2018-04-301-1/+1
| | | | All of these variables and functions are related to timings and should be within the namespace.
* Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-implDavid Marcec2018-04-261-13/+13
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| * audio: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-13/+13
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* | GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec2018-04-231-5/+3
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* | Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec2018-04-221-6/+9
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* Updated audren with more service names.Hexagon122018-04-101-10/+14
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* audren_u: Stub out GetActiveAudioDeviceName.bunnei2018-04-031-1/+13
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* audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei2018-03-301-8/+36
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* audren_u: Fix GetAudioDevice.bunnei2018-03-251-6/+47
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* CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv2018-03-041-1/+3
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* Stub more functionsmailwl2018-02-221-2/+2
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* Service/hid: stub some functionsmailwl2018-02-161-1/+2
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* audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2018-02-141-3/+1
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* audren_u: Schedule reoccuring event. (#183)bunnei2018-02-141-6/+35
| | | | | | * audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
* Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan2018-02-121-2/+76
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* Service: stub some functions in am, audio, time, vi servicesmailwl2018-02-071-4/+47
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* Added stubs for audio services. (#116)st4rk2018-01-221-0/+44
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)