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2024-02-21audio: split IAudioDevice, IAudioRenderer, move IAudioRendererManagerLiam1-552/+0
2024-01-28Use the input process handle to get the correct application's memoryKelebek11-6/+10
2024-01-25result: Make fully constexpr, add ON_RESULT_INCLUDEDFearlessTobi1-1/+2
2023-12-25service: fetch objects from the client handle tableLiam1-4/+2
2023-12-16Have GetActiveChannelCount return the system channels instead of host device channelsKelebek11-1/+1
2023-09-04Rework ADSP into a wrapper for appsKelebek11-1/+1
2023-08-01audren_u: Fix parameter alignmentMorph1-2/+3
The reduction in size from 0x38 to 0x34 caused the parameter to be misaligned. Skipping 1 word fixes this.
2023-07-01general: Use ScratchBuffer where possibleMorph1-11/+12
2023-06-22Remove memory allocations in some hot pathsKelebek11-11/+11
2023-03-07hle: rename legacy errors to ResultsLiam1-3/+3
2023-03-01service: move hle_ipc from kernelLiam1-28/+28
2023-02-21service: refactor server architectureLiam1-9/+6
Converts services to have their own processes
2023-02-14general: rename CurrentProcess to ApplicationProcessLiam1-1/+1
2023-02-03Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj1-1/+1
This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363.
2023-02-02Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"liamwhite1-1/+1
2022-12-29hle_ipc: Rename ReadBufferSpan to ReadBufferameerj1-3/+3
2022-12-25service: Use ReadBufferSpan where it is trivial to do soameerj1-3/+3
2022-12-14Revert "hle: service: audio: Use default service thread."bunnei1-6/+9
2022-11-23service: Make use of buffer element count helpersLioncash1-3/+3
2022-11-23general: fix compile for Apple ClangLiam1-0/+1
2022-11-12hle: service: audio: Use default service thread.bunnei1-9/+6
- This was arbitrarily added by me, and does not appear to be helpful.
2022-10-19Update audio_core for firmware 15.0.0Kelebek11-0/+26
2022-10-13kernel: remove KWritableEventLiam1-2/+2
2022-09-15audio_device: Mark member functions as const where applicableLioncash1-2/+2
These member functions don't modify any internal state.
2022-08-24Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty.Kelebek11-6/+21
2022-07-22Project AndioKelebek11-446/+246
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-02hle: service: audio: Create a service thread where appropriate.bunnei1-1/+2
2021-11-04core: Remove unused includesameerj1-3/+0
2021-10-07service: Reduce header include overheadMorph1-1/+0
2021-10-02service: Replace service event creation with ServiceContext::CreateEventMorph1-19/+22
The service context helps to manage all created events and allows us to close them upon destruction.
2021-09-27service/audio: Update to 13.0.0german771-1/+2
2021-07-06Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Kelebek11-1/+1
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek11-1/+1
2021-06-27Decouple audio processing and run at variable rateKelebek11-4/+6
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph1-21/+21
Transition to PascalCase for result names.
2021-05-16core: Make variable shadowing a compile-time errorLioncash1-2/+3
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-11audrenbunnei1-25/+14
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-2/+2
2021-05-06hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-0/+4
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei1-23/+18
2021-05-04service: Resolve cases of member field shadowingLioncash1-2/+3
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-04-09audren_u: Use proper namesgerman771-3/+3
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-18/+21
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-5/+5
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-1/+1
2020-12-29hle: service: Acquire and release a lock on requests.bunnei1-7/+7
- This makes it such that we can safely access service members from CoreTiming thread.
2020-11-27service: Eliminate usages of the global system instanceLioncash1-4/+4
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-72/+77
2020-04-21audio_renderer: Preliminary BehaviorInfo (#3736)David1-2/+7
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
2020-04-20audren: Lower log level for RequestUpdateImpl to DebugFearlessTobi1-1/+1
2020-04-18service: Remove unused RequestParser instancesLioncash1-2/+0
These aren't used, so they should be removed to reduce compilation warnings.
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash1-1/+1
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2019-11-27core: Prepare various classes for memory read/write migrationLioncash1-2/+3
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei1-6/+6
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-09-04Add Kernel::EventPair audio_input_device_switch_event;Morph19841-0/+1
2019-09-04remove <f32>Morph19841-1/+1
We can remove this since its already a f32 value
2019-09-04audren_u: Stub IAudioDevice::QueryAudioDeviceInputEventMorph19841-1/+14
2019-09-04explicitly represent 1 as a float (1.0f instead of 1)Morph19841-1/+1
2019-09-04Change u32 -> f32Morph19841-1/+1
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume) ```cpp const f32 volume = rp.Pop<f32>(); ```
2019-09-03service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolumeMorph19841-2/+15
2019-07-19service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()Lioncash1-16/+44
Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function.
2019-07-19service/audren_u: Move revision testing code out of AudRenULioncash1-55/+53
The revision querying facilities are used by more than just audren. e.g. audio devices can use this to test whether or not USB audio output is supported. This will be used within the following change.
2019-07-19service/audio: Remove global system accessorsLioncash1-9/+9
Trims out the lingering reliance on global state out of the audio code.
2019-07-19service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()Lioncash1-2/+1
This service function only ever returns a result and nothing more.
2019-07-19service/audren_u: Report proper device namesLioncash1-6/+29
AudioDevice and AudioInterface aren't valid device names on the Switch. We should also be returning consistent names in GetActiveAudioDeviceName(). While we're at it, we can also handle proper name output in ListAudioDeviceName, by returning all the available devices on the Switch.
2019-07-12Clang formatDavid Marcec1-2/+4
2019-07-12"AudioRenderer" thread should have a unique nameDavid Marcec1-4/+3
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-01IAudioDevice::QueryAudioDeviceOutputEventDavid Marcec1-3/+16
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-06-20Revert PR 2590.Fernando Sahmkow1-1/+1
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
2019-06-18service/audio/audren_u: Correct event reset type for the system eventLioncash1-1/+1
This is actually an auto-reset event in the audio service itself, not a manual one.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash1-2/+2
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-01service/audren_u: Handle variadic command buffers in GetWorkBufferSize()Lioncash1-17/+92
Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here.
2019-05-01service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()Lioncash1-6/+12
Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares.
2019-05-01service/audren_u: Clean up work buffer calculationsLioncash1-49/+214
"Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions.
2019-04-04hle/service: Resolve unused variable warningsLioncash1-7/+6
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
2019-03-05hle/service/audio: Extract audio error codes to a headerLioncash1-1/+2
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
2019-03-01service/audio/audren_u: Implement OpenAudioRendererAutoLioncash1-7/+17
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
2019-03-01service/audio: Provide an implementation of ExecuteAudioRendererRenderingLioncash1-1/+12
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
2019-02-27audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameterLioncash1-13/+13
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
2019-02-16core_timing: Convert core timing into a classLioncash1-4/+5
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-01-30service/audio: Update function tablesLioncash1-4/+6
Updates function tables based off information provided by SwitchBrew.
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-15/+11
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-9/+15
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-23/+30
2018-11-14service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdateLioncash1-3/+3
Based off RE, they both currently go through the same codepath with no difference in behavior.
2018-11-13hle/audren_u: Implement Get/SetRenderingTimeLimitLioncash1-2/+23
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
2018-10-19audio: Update service function tablesLioncash1-17/+20
Updated based off information provided by Switchbrew.
2018-09-25service: Add missing headers inclusions where applicableLioncash1-0/+1
Gets rid of a few indirect inclusions.
2018-09-24stream: Preserve enum class type in GetState()Lioncash1-1/+1
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec1-1/+8
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec1-3/+3
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-12service/audio: Replace includes with forward declarations where applicableLioncash1-2/+4
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+2
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-29kernel: Eliminate kernel global stateLioncash1-3/+5
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec1-1/+12
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec1-4/+2
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec1-5/+28
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-05audio_core: Implement audren_u audio playback.bunnei1-200/+8
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage1-0/+1
2018-07-20audren_u: Use a std::array instead of std::string for holding the audio interface/device nameLioncash1-2/+4
std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
2018-07-19hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash1-2/+2
This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
2018-07-19hle/service: Make constructors explicit where applicableLioncash1-2/+2
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-13We only need to alert for memory pool changesDavid Marcec1-2/+0
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec1-1/+3
2018-07-03Update AudioRenderer Voice Sections (#614)David1-0/+87
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03Rename logging macro back to LOG_*James Rowe1-12/+12
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David1-1/+1
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-24Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David1-32/+19
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David1-25/+58
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-21Service/Audio: update audren:u servicemailwl1-46/+57
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv1-1/+1
2018-05-26GetAudioRendererWorkBufferSize impl (#465)David1-2/+63
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-21Correct audio command numbers & add or rename some functions (#455)greggameplayer1-12/+13
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash1-1/+1
All of these variables and functions are related to timings and should be within the namespace.
2018-04-24audio: Move logging macros over to new fmt-compatible onesLioncash1-13/+13
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec1-5/+3
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec1-6/+9
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
Tidies up namespace declarations
2018-04-10Updated audren with more service names.Hexagon121-10/+14
2018-04-03audren_u: Stub out GetActiveAudioDeviceName.bunnei1-1/+13
2018-03-30audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei1-8/+36
2018-03-25audren_u: Fix GetAudioDevice.bunnei1-6/+47
2018-03-04CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv1-1/+3
2018-02-22Stub more functionsmailwl1-2/+2
2018-02-16Service/hid: stub some functionsmailwl1-1/+2
2018-02-14audio: Use WriteBuffer instead of BufferDescriptorB.bunnei1-3/+1
2018-02-14audren_u: Schedule reoccuring event. (#183)bunnei1-6/+35
* audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
2018-02-12Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan1-2/+76
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl1-4/+47
2018-01-22Added stubs for audio services. (#116)st4rk1-0/+44
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)