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path: root/src/core/hle/service/audio/audout_u.cpp (follow)
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* Implement audout GetAudioOutPlayedSampleCountKelebek12021-06-221-1/+9
| | | | Used in Ninja Gaiden games.
* general: Replace RESULT_SUCCESS with ResultSuccessMorph2021-06-021-13/+13
| | | | Transition to PascalCase for result names.
* hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2021-05-061-1/+1
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* hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei2021-05-061-0/+1
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* hle: kernel: Migrate KEvent to KAutoObject.bunnei2021-05-061-8/+7
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* audout_u: Use proper namesgerman772021-04-091-3/+3
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* hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei2021-02-051-5/+6
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* hle: kernel: Rename WritableEvent to KWritableEvent.bunnei2021-02-051-2/+2
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* hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei2021-02-051-1/+1
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* audout: FlushAudioOutBuffersChloe Marcec2021-01-241-1/+9
| | | | Fixes Devil May Cry
* core: Silence Wclass-memaccess warningsReinUsesLisp2021-01-151-1/+1
| | | | | This requires making several types trivial and properly initialize them whenever they are called.
* hle: service: Acquire and release a lock on requests.bunnei2020-12-291-2/+4
| | | | - This makes it such that we can safely access service members from CoreTiming thread.
* service: Eliminate usages of the global system instanceLioncash2020-11-271-6/+6
| | | | | Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
* Revert "core: Fix clang build"bunnei2020-10-211-4/+3
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* core: Fix clang buildLioncash2020-10-181-3/+4
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* General: Tidy up clang-format warnings part 2Lioncash2020-08-131-1/+1
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* yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash2020-08-031-1/+1
| | | | | C++20 deprecates capturing the this pointer via the '=' capture. Instead, we replace it or extend the capture specification.
* core: memory: Move to Core::Memory namespace.bunnei2020-04-171-1/+1
| | | | - helpful to disambiguate Kernel::Memory namespace.
* core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash2019-11-271-2/+4
| | | | | | | | | | | | | | With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
* kernel: events: Remove ResetType::Automatic.bunnei2019-11-031-2/+2
| | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
* audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp2019-10-051-1/+1
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* service/audio: Silence -WunusedReinUsesLisp2019-10-051-1/+1
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* service/audio: Remove global system accessorsLioncash2019-07-191-16/+20
| | | | Trims out the lingering reliance on global state out of the audio code.
* CleanupDavid Marcec2019-06-161-2/+2
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* Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec2019-06-161-2/+21
| | | | IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
* core/kernel/object: Rename ResetType enum membersLioncash2019-05-181-1/+1
| | | | | | | | | | | | | Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
* service: Update service function tablesLioncash2019-04-111-1/+4
| | | | Updates function tables based off information from SwitchBrew.
* hle/service: Resolve unused variable warningsLioncash2019-04-041-4/+0
| | | | | | | | | In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
* service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playingLioncash2019-03-071-1/+3
| | | | | The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully.
* hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()Lioncash2019-03-061-0/+1
| | | | | Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
* hle/service/audio: Extract audio error codes to a headerLioncash2019-03-051-9/+3
| | | | | | | Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
* core_timing: Convert core timing into a classLioncash2019-02-161-5/+5
| | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
* Merge pull request #1803 from DarkLordZach/k-able-eventbunnei2018-12-031-7/+10
|\ | | | | kernel: Divide Event into ReadableEvent and WritableEvent
| * kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-291-8/+7
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| * core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-291-5/+9
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* | service/audio/audout_u: Amend constructor initialization list orderLioncash2018-12-021-2/+2
|/ | | | | Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings
* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-0/+5
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* audout_u: Add support for multiple IAudioOut streams.bunnei2018-11-221-8/+20
| | | | - Used by Undertale.
* Removed the use of rp.MakeBuilderDavid Marcec2018-09-191-1/+1
| | | | Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
* service/audio: Replace includes with forward declarations where applicableLioncash2018-09-121-0/+17
| | | | | A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* kernel: Eliminate kernel global stateLioncash2018-08-291-1/+3
| | | | | | | | | | | | | | | | | | | | | | As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
* audout_u: Correct IAudioOut initializer list orderLioncash2018-08-141-1/+1
| | | | Orders elements in the precise order they'll be initialized.
* audio_core: Use s16 where possible for audio samples.bunnei2018-08-051-3/+3
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* audio_core: Port codec code from Citra for ADPCM decoding.bunnei2018-08-051-1/+3
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* audio_core: Streams need unique names for CoreTiming.bunnei2018-08-041-1/+1
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* audout_u: Remove std::move in OpenAudioOutImpl()Lioncash2018-07-311-1/+1
| | | | | | | Previously the code was using the values from params further below after it was std::moved. Thankfully, given AudoutParams is a trivially copyable struct, the values would have simply been copied in this instance and not invalidated to garbage values.
* audio_core: Move to audout_u impl.bunnei2018-07-311-4/+4
| | | | - This is necessary so streams are created on the same thread.
* audout: Implement IAudioOut interface with AudioCore.bunnei2018-07-281-93/+102
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* core_timing: Split off utility functions into core_timing_utilMerryMage2018-07-241-0/+1
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* audout_u: Use a std::array instead of std::string for holding the audio interface nameLioncash2018-07-201-1/+2
| | | | | | Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
* hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash2018-07-191-1/+1
| | | | | | | | | | | | | | | This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
* Audout "Auto" functionsDavid Marcec2018-07-121-12/+12
| | | | Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
* Rename logging macro back to LOG_*James Rowe2018-07-031-8/+8
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* Correct audio command numbers & add or rename some functions (#455)greggameplayer2018-05-211-4/+4
| | | | | | | | | | | | | | * Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
* core_timing: Namespace all functions and constants in core_timing's headerLioncash2018-04-301-1/+1
| | | | All of these variables and functions are related to timings and should be within the namespace.
* audio: Move logging macros over to new fmt-compatible onesLioncash2018-04-241-8/+8
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* Updated audout with more service names.Hexagon122018-04-101-13/+16
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* audout_u: Implement GetAudioOutState.bunnei2018-04-031-1/+8
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* CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv2018-03-041-1/+3
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* audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2018-02-141-6/+2
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* audout_u: Various cleanups.bunnei2018-01-251-29/+17
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* hle: Rename RequestBuilder to ResponseBuilder.bunnei2018-01-251-7/+7
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* service: Fix all incorrect IPC response headers.bunnei2018-01-251-1/+1
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* audout:u OpenAudioOut and IAudioOut (#138)st4rk2018-01-251-14/+152
| | | | | | | | | | | | | | | | | | | | | | * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation * using an enum for audio_out_state as well as changing its initialize to member initializer list * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * added missing Audio loggin subclass, minor fixes, clang comment breakline * Solving backend logging conflict * minor fix * Fixed duplicated Service NVDRV in backend.cpp, my bad
* Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan2018-01-221-1/+14
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* Added stubs for audio services. (#116)st4rk2018-01-221-4/+39
| | | | | | * stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
* audio: Stub out AudOutU::ListAudioOuts.bunnei2018-01-151-0/+26