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2020-02-08hle: services: Use std::shared_ptr instead of copy by value.bunnei1-4/+4
2020-02-06am: Refactor IStorage interface.bunnei1-4/+4
2020-02-06applets: software_keyboard: Signal state change on end of interactive session.bunnei1-0/+1
2020-02-06applets: software_keyboard: Minor cleanup.bunnei1-2/+2
2019-09-05service/am: Remove usages of global system accessorsLioncash1-2/+3
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-04-17applets: Port current applets to take frontend in constructorZach Hilman1-5/+2
As opposed to using Core::System::GetInstance()
2019-03-05core/hle/ipc: Remove unnecessary includesLioncash1-0/+1
Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations).
2018-12-10applets: Correct usage of SignalStateChanged eventZach Hilman1-2/+1
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-03applets: Correct event ResetTypes from OneShot to StickyZach Hilman1-6/+1
Fixes bugs relating to signalling in software keyboard.
2018-12-03software_keyboard: Signal state changed event upon constructionZach Hilman1-1/+6
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash1-12/+12
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-19software_keyboard: Fix erroneous extra PushNormalDataZach Hilman1-3/+2
2018-11-19software_keyboard: Return correct result code on user cancel operationZach Hilman1-3/+1
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman1-22/+21
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19software_keyboard: Use correct offset for inital text stringZach Hilman1-1/+2
2018-11-19software_keyboard: Check for UTF-8 config flagZach Hilman1-8/+21
2018-11-18software_keyboard: Push all data over all channels on dialog completionZach Hilman1-18/+26
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman1-3/+6
2018-11-18applet: Add operation completed callbackZach Hilman1-1/+1
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman1-5/+13
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman1-5/+14
a
2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman1-16/+11
2018-11-18am: Implement text check software keyboard modeZach Hilman1-9/+58
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman1-2/+10
2018-11-18am/applets: Add connector between frontend and AM applet classesZach Hilman1-0/+71
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor