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* nvnflinger: fix nameLiam2023-03-011-5/+5
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* service: move hle_ipc from kernelLiam2023-03-011-92/+93
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* service: refactor server architectureLiam2023-02-211-3/+1
| | | | Converts services to have their own processes
* service: am: Stub SetRecordVolumeMutedgerman772022-10-301-0/+1
| | | | Used by bayonetta 3
* Project AndioKelebek12022-07-221-0/+1
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* implement resume messageGus Caplan2022-07-181-0/+1
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* service: am: Stub PerformSystemButtonPressingIfInFocusNarr the Reg2022-06-201-0/+13
| | | | Used by Ring Fit Adventure
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* service: jit: stub JIT serviceLiam2022-04-071-0/+1
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* service: am: Update enum names to match documentationNarr the Reg2022-02-221-2/+34
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* service: am: ISelfController: Stub SaveCurrentScreenshotMorph2021-12-031-0/+1
| | | | - Used by Disney Magical World 2: Enchanted Edition
* service: Replace service event creation with ServiceContext::CreateEventMorph2021-10-021-11/+21
| | | | The service context helps to manage all created events and allows us to close them upon destruction.
* am: Implement GetNotificationStorageChannelEventgerman772021-09-101-0/+2
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* hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei2021-05-061-1/+1
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* hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2021-05-061-2/+2
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* hle: kernel: Migrate KEvent to KAutoObject.bunnei2021-05-061-9/+9
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* hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei2021-05-061-2/+2
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* ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph2021-04-241-0/+1
| | | | - Used by Pixel Game Maker Series Werewolf Princess Kaguya
* applets: Send focus state change message on applet state changeMorph2021-04-171-1/+2
| | | | Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
* ILibraryAppletCreator: Implement CreateHandleStorageMorph2021-04-151-0/+1
| | | | Used by Monster Hunter Generations Ultimate
* ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph2021-03-301-0/+1
| | | | | This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
* hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei2021-02-051-9/+10
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* hle: kernel: Rename WritableEvent to KWritableEvent.bunnei2021-02-051-1/+1
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* hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei2021-02-051-2/+2
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* IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph2021-02-021-0/+2
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* am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph2021-01-311-0/+1
| | | | Used by RetroArch
* am: Stub TryPopFromFriendInvitationStorageChannelameerj2021-01-311-0/+1
| | | | Used by Family Feud
* hle: Implement remaining services for Stereo VisionChloe Marcec2021-01-241-0/+1
| | | | Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
* general: Fix various spelling errorsMorph2021-01-021-1/+1
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* service: Eliminate usages of the global system instanceLioncash2020-11-271-19/+11
| | | | | Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
* service: am: Implement ExecuteProgram and required stubs.bunnei2020-11-251-0/+3
| | | | - This is used by Super Mario 3D All-Stars.
* hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei2020-11-241-5/+4
| | | | | | * hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
* am: Stub GetPreviousProgramIndexMorph2020-09-181-0/+2
| | | | - Used in Super Mario 3D All-Stars
* am: Unstub SetScreenShotPermissionDavid Marcec2020-07-311-0/+7
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* AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph2020-07-051-0/+1
| | | | | | Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
* am: Update function tables and add missing classes (#4169)VolcaEM2020-06-271-1/+1
| | | | | | | | | | | | | | | | | * am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
* am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec2020-05-011-1/+5
| | | | QLaunch 1.0.0
* Merge pull request #3823 from ogniK5377/setvrmodeMat M2020-04-301-0/+1
|\ | | | | am: IsVrModeEnabled & SetVrModeEnabled fixes
| * am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec2020-04-291-0/+1
| | | | | | | | | | Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
* | am: GetFriendInvitationStorageChannelEventDavid Marcec2020-04-301-0/+2
|/ | | | Closes #3829
* am: Implement VR related APIsperillamint2020-03-271-0/+3
| | | | | | Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
* AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph2020-02-271-0/+1
| | | | | | | | | * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
* am: Refactor IStorage interface.bunnei2020-02-061-6/+24
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei2019-11-251-2/+2
| | | | | | * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
* am: Stub QueryApplicationPlayStatisticsLioncash2019-11-141-1/+2
| | | | | | | | Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
* Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire2019-11-111-0/+1
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* core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi2019-11-031-0/+3
| | | | These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
* service/am: Silence -WreorderReinUsesLisp2019-10-051-2/+1
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* am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman2019-09-301-0/+2
| | | | Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
* am: Implement ISelfController ExitZach Hilman2019-09-221-0/+3
| | | | Closes the current application.
* am: Add RequestExit event to AppletMessageQueueZach Hilman2019-09-221-0/+2
| | | | Tested against libnx, signals to games to begin cleanup.
* service/am: Remove usages of global system accessorsLioncash2019-09-051-11/+17
| | | | | | Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
* AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl2019-09-041-0/+3
| | | | | | | | * AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
* service/am: Implement IsAutoSleepDisabledLioncash2019-07-111-0/+1
| | | | | This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
* service/am: Implement SetAutoSleepDisabledLioncash2019-07-111-0/+2
| | | | | | | | Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
* Merge pull request #2651 from DarkLordZach/apm-boost-mode-1bunnei2019-07-081-1/+4
|\ | | | | apm: Initial implementation of performance config and boost mode
| * am: Implement SetCpuBoostMode in terms of APMZach Hilman2019-06-291-1/+4
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* | am: Implement GetAccumulatedSuspendedTickValueMichael Scire2019-07-061-0/+1
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* applets: Pass current process title ID to appletsZach Hilman2019-06-251-2/+4
| | | | Avoids using system accessor to get current process in applet code.
* Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec2019-06-161-0/+3
| | | | IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
* service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash2019-03-261-0/+3
| | | | | | | | | | | | These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
* service/am: Sort ISelfController's member functions according to table orderLioncash2019-03-261-6/+6
| | | | | Makes the declaration order of the handling functions consistent with the handler table itself.
* service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash2019-03-181-0/+8
| | | | | All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
* service/am: Unstub SetTransparentVolumeRate()Lioncash2019-03-181-0/+2
| | | | | Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
* service/am: Unstub SetExpectedMasterVolume()Lioncash2019-03-181-1/+5
| | | | | | | | | | This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
* am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman2018-12-271-0/+2
| | | These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
* kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-291-8/+4
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* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-291-8/+8
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* am: Deglobalize software keyboard appletZach Hilman2018-11-181-4/+6
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* am: Move IStorageAccessor to header and update backing bufferZach Hilman2018-11-181-0/+26
| | | Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
* am: Implement CreateTransferMemoryStorageZach Hilman2018-11-181-0/+1
| | | Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
* Stubbed am:EnableApplicationCrashReportMysticExile2018-11-171-0/+1
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* FixupsDavid Marcec2018-11-071-1/+1
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* Ability to switch between docked and undocked mode in-gameDavid Marcec2018-11-071-1/+28
| | | | Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
* Stubbed home blockingDavid Marcec2018-10-191-0/+4
| | | | Needed by arms due to new hid rework
* Implemented GetDefaultDisplayResolutionDavid Marcec2018-09-181-0/+1
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* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* Added GetBootMode (#1107)David2018-08-241-0/+1
| | | | | | | | * Added GetBootMode Used by homebrew * Added enum for GetBootMode
* Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer2018-08-171-0/+3
| | | * Used by Mario Tennis Aces
* Implement GetDefaultDisplayResolutionChangeEventgreggameplayer2018-08-161-0/+1
| | | | Require by Toki Tori and Toki Tori 2+
* am: Stub SetScreenShotImageOrientation.bunnei2018-08-081-0/+1
| | | | - Used by Super Mario Odyssey.
* hle/service: Make constructors explicit where applicableLioncash2018-07-191-1/+1
| | | | | Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
* am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei2018-06-061-0/+1
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* am: Implement ILibraryAppletCreator::CreateStorage.bunnei2018-06-041-0/+1
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* am: Stub IApplicationFunctions GetDisplayVersion.bunnei2018-05-261-0/+1
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* Add & correct miscellaneous things (#470)greggameplayer2018-05-261-2/+17
| | | | | | | | | | | | * add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
* Stubs for QLaunch (#428)Hexagon122018-05-071-0/+25
| | | | | | | | | | * Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
* Stub more functionsmailwl2018-02-221-0/+7
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* Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl2018-02-221-0/+1
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* Service: stub some functions in am, audio, time, vi servicesmailwl2018-02-071-0/+5
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* IApplicationFunctions: Stub out EnsureSaveData.bunnei2018-02-061-0/+1
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* Service/am: Add AppletAE service (#153)mailwl2018-02-021-0/+93
| | | | | | * Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
* AppletOE: Make ISelfController keep a reference to nvflinger.Subv2018-01-221-1/+7
| | | | It'll be needed when we implement CreateManagedDisplayLayer.
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* hle: Add service stubs for apm and appletOE.bunnei2017-10-151-0/+16
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* hle: Remove a large amount of 3ds-specific service code.bunnei2017-10-101-164/+0
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* Update AM service function tablesLioncash2016-12-081-10/+10
| | | | Updated based off information from 3dbrew.
* update the code of AM service! (#1623)JamePeng2016-04-081-11/+115
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* services: Get rid of unnecessary includesLioncash2016-02-021-3/+3
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* Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv2015-07-211-0/+13
| | | | | | Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
* Services: Continue separation of services into their own folderspurpasmart962015-06-121-0/+47