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2024-01-30service: split am into componentsLiam1-450/+4
2023-11-19Implemented qlaunch version of the controller appletFrozenAra1-0/+3
2023-10-31service: am: Add support for LLE Software Keyboard AppletDzmitry Dubrova1-0/+3
2023-10-17service: acc: Implement functions needed for profile select (#11653)Narr the Reg1-0/+3
2023-10-08service: Stub multiple functions to increase stability of album appletNarr the Reg1-0/+19
2023-10-02yuzu: Allow to launch album applet from firmwareNarr the Reg1-0/+1
2023-10-01service: am: Implement shared bufferNarr the Reg1-0/+16
Co-authored-by: Liam <byteslice@airmail.cc>
2023-10-01service: am: Set push in arguments according to the launched appletNarr the Reg1-0/+1
2023-09-24service: am: Stub to exit applet cleanlygerman771-0/+5
2023-09-24service: am: Implement stuff needed for Mii Editgerman771-0/+28
2023-09-12am: Stub GetSaveDataSizeMaxFearlessTobi1-0/+1
Needed for Minecraft Legends.
2023-09-10am: Remove bcat from PopLaunchParameterFearlessTobi1-1/+0
This never belonged here and has no use anymore since the Boxcat backend was removed. .
2023-08-03service: set: Implement system settings for QlaunchNarr the Reg1-24/+0
2023-08-02service: am: Fix wrong interfaceNarr the Reg1-0/+6
2023-05-11am: stub CreateCacheStorageLiam1-0/+1
2023-03-01nvnflinger: fix nameLiam1-5/+5
2023-03-01service: move hle_ipc from kernelLiam1-92/+93
2023-02-21service: refactor server architectureLiam1-3/+1
Converts services to have their own processes
2022-10-30service: am: Stub SetRecordVolumeMutedgerman771-0/+1
Used by bayonetta 3
2022-07-22Project AndioKelebek11-0/+1
2022-07-18implement resume messageGus Caplan1-0/+1
2022-06-20service: am: Stub PerformSystemButtonPressingIfInFocusNarr the Reg1-0/+13
Used by Ring Fit Adventure
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-07service: jit: stub JIT serviceLiam1-0/+1
2022-02-22service: am: Update enum names to match documentationNarr the Reg1-2/+34
2021-12-03service: am: ISelfController: Stub SaveCurrentScreenshotMorph1-0/+1
- Used by Disney Magical World 2: Enchanted Edition
2021-10-02service: Replace service event creation with ServiceContext::CreateEventMorph1-11/+21
The service context helps to manage all created events and allows us to close them upon destruction.
2021-09-10am: Implement GetNotificationStorageChannelEventgerman771-0/+2
2021-05-06hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei1-1/+1
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-2/+2
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei1-9/+9
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei1-2/+2
2021-04-24ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph1-0/+1
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-17applets: Send focus state change message on applet state changeMorph1-1/+2
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-15ILibraryAppletCreator: Implement CreateHandleStorageMorph1-0/+1
Used by Monster Hunter Generations Ultimate
2021-03-30ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph1-0/+1
This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-9/+10
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-1/+1
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-2/+2
2021-02-02IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph1-0/+2
2021-01-31am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph1-0/+1
Used by RetroArch
2021-01-31am: Stub TryPopFromFriendInvitationStorageChannelameerj1-0/+1
Used by Family Feud
2021-01-24hle: Implement remaining services for Stereo VisionChloe Marcec1-0/+1
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-02general: Fix various spelling errorsMorph1-1/+1
2020-11-27service: Eliminate usages of the global system instanceLioncash1-19/+11
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-25service: am: Implement ExecuteProgram and required stubs.bunnei1-0/+3
- This is used by Super Mario 3D All-Stars.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei1-5/+4
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2020-09-18am: Stub GetPreviousProgramIndexMorph1-0/+2
- Used in Super Mario 3D All-Stars
2020-07-31am: Unstub SetScreenShotPermissionDavid Marcec1-0/+7
2020-07-05AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph1-0/+1
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
2020-06-27am: Update function tables and add missing classes (#4169)VolcaEM1-1/+1
* am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
2020-05-01am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec1-1/+5
QLaunch 1.0.0
2020-04-30am: GetFriendInvitationStorageChannelEventDavid Marcec1-0/+2
Closes #3829
2020-04-29am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec1-0/+1
Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-03-27am: Implement VR related APIsperillamint1-0/+3
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph1-0/+1
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-06am: Refactor IStorage interface.bunnei1-6/+24
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei1-2/+2
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-14am: Stub QueryApplicationPlayStatisticsLioncash1-1/+2
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
2019-11-11Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire1-0/+1
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi1-0/+3
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-10-05service/am: Silence -WreorderReinUsesLisp1-2/+1
2019-09-30am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman1-0/+2
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-22am: Implement ISelfController ExitZach Hilman1-0/+3
Closes the current application.
2019-09-22am: Add RequestExit event to AppletMessageQueueZach Hilman1-0/+2
Tested against libnx, signals to games to begin cleanup.
2019-09-05service/am: Remove usages of global system accessorsLioncash1-11/+17
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-09-04AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl1-0/+3
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash1-0/+1
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash1-0/+2
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-06am: Implement GetAccumulatedSuspendedTickValueMichael Scire1-0/+1
2019-06-29am: Implement SetCpuBoostMode in terms of APMZach Hilman1-1/+4
2019-06-25applets: Pass current process title ID to appletsZach Hilman1-2/+4
Avoids using system accessor to get current process in applet code.
2019-06-16Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec1-0/+3
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash1-0/+3
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash1-6/+6
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash1-0/+8
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash1-0/+2
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash1-1/+5
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman1-0/+2
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-8/+4
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-8/+8
2018-11-18am: Deglobalize software keyboard appletZach Hilman1-4/+6
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman1-0/+26
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman1-0/+1
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile1-0/+1
2018-11-07FixupsDavid Marcec1-1/+1
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec1-1/+28
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-10-19Stubbed home blockingDavid Marcec1-0/+4
Needed by arms due to new hid rework
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec1-0/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+12
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-24Added GetBootMode (#1107)David1-0/+1
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer1-0/+3
* Used by Mario Tennis Aces
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer1-0/+1
Require by Toki Tori and Toki Tori 2+
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei1-0/+1
- Used by Super Mario Odyssey.
2018-07-19hle/service: Make constructors explicit where applicableLioncash1-1/+1
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei1-0/+1
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei1-0/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei1-0/+1
2018-05-26Add & correct miscellaneous things (#470)greggameplayer1-2/+17
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-07Stubs for QLaunch (#428)Hexagon121-0/+25
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-02-22Stub more functionsmailwl1-0/+7
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl1-0/+1
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl1-0/+5
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei1-0/+1
2018-02-02Service/am: Add AppletAE service (#153)mailwl1-0/+93
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv1-1/+7
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2017-10-15hle: Add service stubs for apm and appletOE.bunnei1-12/+3
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei1-0/+25