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2021-06-28general: Make most settings a BasicSettinglat9nq1-1/+1
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-02general: Replace RESULT_UNKNOWN with ResultUnknownMorph1-6/+6
Transition to PascalCase for result names.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph1-95/+95
Transition to PascalCase for result names.
2021-05-16core: Make variable shadowing a compile-time errorLioncash1-7/+7
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06hle: kernel: Rename Process to KProcess.bunnei1-1/+1
2021-05-06hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei1-4/+5
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei1-13/+11
2021-05-06hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-0/+13
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei1-44/+38
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei1-3/+2
2021-04-24ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph1-1/+9
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-17applets: Send focus state change message on applet state changeMorph1-4/+8
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-15ILibraryAppletCreator: Implement CreateHandleStorageMorph1-6/+63
Used by Monster Hunter Generations Ultimate
2021-04-15ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logsMorph1-2/+2
Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15applets: Pass in the LibraryAppletMode each applet's constructorMorph1-2/+2
2021-04-15common: Move settings to common from core.bunnei1-1/+1
- Removes a dependency on core and input_common from common.
2021-04-07ISelfController: Update to 11.xMorph1-0/+1
2021-04-07IApplicationFunctions: Update to 11.xMorph1-0/+6
2021-04-07IDebugFunctions: Update to 12.xMorph1-0/+2
2021-04-07ICommonStateGetter: Update to 12.xMorph1-0/+9
2021-04-07IGlobalStateController: Update to 12.xMorph1-0/+1
2021-04-07IHomeMenuFunctions: Update to 12.xMorph1-0/+3
2021-03-30ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph1-1/+16
This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-02-14hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei1-6/+7
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei1-31/+36
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei1-8/+8
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei1-3/+3
2021-02-02IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph1-1/+12
2021-01-31am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph1-1/+11
Used by RetroArch
2021-01-31am: Stub TryPopFromFriendInvitationStorageChannelameerj1-1/+9
Used by Family Feud
2021-01-24hle: Implement remaining services for Stereo VisionChloe Marcec1-1/+8
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-21hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.bunnei1-1/+8
- Used by Monster Hunter Rise demo.
2021-01-02general: Fix various spelling errorsMorph1-3/+3
2020-12-08core: Remove unnecessary enum casts in log callsLioncash1-6/+6
Follows the video core PR. fmt doesn't require casts for enum classes anymore, so we can remove quite a few casts.
2020-11-27service: Eliminate usages of the global system instanceLioncash1-34/+40
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-25service: am: Implement ExecuteProgram and required stubs.bunnei1-3/+31
- This is used by Super Mario 3D All-Stars.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei1-9/+8
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-18patch_manager: Remove usages of the global system instanceLioncash1-4/+10
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-11-16settings: Preparation for per-game input settingsMorph1-2/+2
2020-10-28service: Update function tablesLioncash1-0/+2
Updates function tables according to info on SwitchBrew.
2020-10-21Revert "core: Fix clang build"bunnei1-1/+1
2020-10-18core: Fix clang buildLioncash1-1/+1
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-09-18am: Stub GetPreviousProgramIndexMorph1-1/+9
- Used in Super Mario 3D All-Stars
2020-07-31am: Unstub SetScreenShotPermissionDavid Marcec1-1/+5
2020-07-30fs: Rename SaveDataDescriptor to SaveDataAttributeMorph1-5/+5
2020-07-27remove unused variable;CrazyMax1-1/+0
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-4/+4
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-08AM: fix GetDesiredLanguage:CrazyMax1-1/+13
try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
2020-07-07GetDisplayVersion should return a null-terminated version string.CrazyMax1-4/+16
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-05AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph1-1/+19
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
2020-06-28am: Stub GetIndirectLayerConsumerHandleDavid Marcec1-1/+13
Needed by Monster Hunter Generations Ultimate
2020-06-27am: Update function tables and add missing classes (#4169)VolcaEM1-8/+10
* am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
2020-05-03Update src/core/hle/service/am/am.cppbunnei1-1/+1
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-01am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec1-2/+14
QLaunch 1.0.0
2020-04-30am: GetFriendInvitationStorageChannelEventDavid Marcec1-1/+12
Closes #3829
2020-04-29am: Properly implement GetDisplayVersionDavid Marcec1-3/+14
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec1-16/+5
Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-28style: Change AMs & Glues error codes to be dec instead of hexDavid Marcec1-3/+3
Consistency for the rest of the error codes in the codebase
2020-04-20service: Update function tablesLioncash1-0/+10
Keeps the service function tables up to date. Updated based off information on SwitchBrew.
2020-04-18am: Resolve ineffective movesLioncash1-2/+2
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
2020-03-27am: Implement VR related APIsperillamint1-3/+39
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph1-2/+13
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-08hle: services: Use std::shared_ptr instead of copy by value.bunnei1-4/+4
2020-02-06am: Correct IPC object count mismatch.bunnei1-6/+4
2020-02-06am: Refactor IStorage interface.bunnei1-27/+47
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei1-3/+2
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-14service/am: Remove unnecessary Skip callsLioncash1-8/+16
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
2019-11-14am: Stub QueryApplicationPlayStatisticsLioncash1-4/+12
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
2019-11-12service: Update function tablesLioncash1-1/+20
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-12service: Resolve sign conversion errorsLioncash1-2/+2
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-11-11Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire1-0/+9
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei1-8/+8
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi1-3/+28
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-10-15bcat: Remove use of global system accessorsLioncash1-2/+3
Removes all uses of the global system accessor within the BCAT interface.
2019-10-06hle/service: Replace global system instance calls with instance-based onesLioncash1-3/+3
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
2019-10-01bcat: Add FSC accessors for BCAT dataZach Hilman1-1/+2
Ports BCAT to use FSC interface
2019-09-30am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman1-16/+50
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-22Deglobalize System: AmDavid Marcec1-1/+1
2019-09-22qt: Prompt user for confirmation if exit lock is activeZach Hilman1-1/+1
2019-09-22am: Implement ISelfController ExitLock commandsZach Hilman1-2/+6
2019-09-22am: Implement ISelfController ExitZach Hilman1-4/+13
Closes the current application.
2019-09-22am: Add RequestExit event to AppletMessageQueueZach Hilman1-0/+4
Tested against libnx, signals to games to begin cleanup.
2019-09-22configure_debug: Move reporting option to loggingZach Hilman1-4/+5
2019-09-21services: Pass FileSystemController as reference to services that need itZach Hilman1-2/+3
2019-09-21am: Unstub IApplicationFunctions EnsureSaveData (20)Zach Hilman1-8/+14
Creates a default save data for the application given a user ID.
2019-09-05service/am: Remove usages of global system accessorsLioncash1-25/+25
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-09-04AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl1-0/+13
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash1-1/+9
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash1-1/+21
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-06clang-format fixesMichael Scire1-4/+5
2019-07-06am: Implement GetAccumulatedSuspendedTickValueMichael Scire1-7/+18
2019-06-29am: Implement SetCpuBoostMode in terms of APMZach Hilman1-8/+18
2019-06-25applets: Pass current process title ID to appletsZach Hilman1-5/+7
Avoids using system accessor to get current process in applet code.
2019-06-16Signalled accumulated_suspended_tick_changed_event on creation based on REDavid Marcec1-0/+1
2019-06-16Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec1-1/+16
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-05-23Implement IApplicationFunctions::GetDesiredLanguageMichael Scire1-2/+38
2019-05-19service/am: Add missing return in error case for IStorageAccessor's Read()/Write().Lioncash1-0/+2
Previously this would fall through and return successfully, despite being an out of bounds read or write.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash1-3/+3
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-04-17am: Delegate applet creation to AppletManagerZach Hilman1-24/+3
2019-04-11service: Update service function tablesLioncash1-0/+16
Updates function tables based off information from SwitchBrew.
2019-04-04hle/service: Resolve unused variable warningsLioncash1-3/+4
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
2019-04-03service/am: Correct behavior of CreateTransferMemoryStorage()Lioncash1-6/+6
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash1-2/+26
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash1-30/+30
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-21service/am: Add function table for IDebugFunctionsLioncash1-1/+15
We already have the service related stuff set up for this, however, it's missing the function table.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash1-1/+21
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash1-1/+15
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash1-10/+22
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2019-02-06service/nvflinger,service/vi: Handle failure cases with exposed APILioncash1-3/+4
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
2019-01-04Proper no message handling for AM::PopMessageDavid Marcec1-1/+10
When we have no messages, we should be returning an error code.
2018-12-28applets: Implement LibAppletOff (Web) appletZach Hilman1-0/+4
2018-12-28am: Add size parameter to am:IStorage loggingZach Hilman1-4/+4
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman1-2/+45
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-18service/am: Unstub GetAppletResourceUserIdLioncash1-2/+5
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
2018-12-10applets: Correct usage of SignalStateChanged eventZach Hilman1-1/+0
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-03am: Use ProfileSelect appletZach Hilman1-0/+4
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman1-0/+1
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-17/+13
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-17/+21
2018-11-27Reworked svcs slightly, improved error messages in AM and fsp_srvDavid Marcec1-2/+4
2018-11-26Improved error messages in AM, HwOpus and NvMapDavid Marcec1-6/+9
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-97/+112
2018-11-22am: Return StubApplet instead of nullptr when AppletId not foundZach Hilman1-4/+6
2018-11-21am: Correct build failureLioncash1-2/+2
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash1-11/+9
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman1-57/+35
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman1-10/+22
2018-11-18applet: Add operation completed callbackZach Hilman1-2/+4
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman1-11/+19
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman1-1/+1
a
2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman1-18/+16
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman1-4/+8
2018-11-18am: Implement text check software keyboard modeZach Hilman1-5/+32
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman1-5/+9
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman1-1/+26
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman1-5/+17
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman1-14/+24
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman1-27/+59
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman1-0/+16
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman1-64/+36
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman1-0/+25
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile1-10/+17
2018-11-16Report resolution scaling support for vi and amDavid Marcec1-4/+8
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec1-15/+62
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L1-1/+1
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash1-1/+1
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24acc: Fix account UUID duplication errorZach Hilman1-10/+19
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman1-2/+6
2018-10-24am: Pass current user UUID to launch parametersZach Hilman1-7/+9
2018-10-21am: Add the basic skeleton for the tcap serviceLioncash1-0/+2
Added based off information provided by Switchbrew.
2018-10-21am: Update service function tablesLioncash1-12/+50
Updated based off information from Switchbrew
2018-10-19Stubbed home blockingDavid Marcec1-4/+32
Needed by arms due to new hid rework
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec1-4/+4
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec1-1/+17
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+23
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-29kernel: Eliminate kernel global stateLioncash1-3/+6
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-24Added GetBootMode (#1107)David1-1/+11
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash1-3/+4
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer1-2/+19
* Used by Mario Tennis Aces
2018-08-16correct coding stylegreggameplayer1-1/+1
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer1-1/+12
Require by Toki Tori and Toki Tori 2+
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei1-1/+8
- Used by Super Mario Odyssey.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David1-1/+2
2018-07-31service/am: Add missing am servicesLioncash1-0/+6
Adds the basic skeleton for missing am services idle:sys, omm, and spsm based off the information provided by Switch Brew.
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman1-1/+0
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman1-14/+5
2018-07-08Revert "Virtual Filesystem (#597)"bunnei1-1/+1
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman1-1/+1
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-03Rename logging macro back to LOG_*James Rowe1-43/+43
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei1-1/+12
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei1-21/+33
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei1-1/+9
2018-05-26Add & correct miscellaneous things (#470)greggameplayer1-1/+34
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-07Stubs for QLaunch (#428)Hexagon121-2/+77
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash1-1/+1
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash1-32/+32
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
Tidies up namespace declarations
2018-04-11Various fixes and clangHexagon121-1/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei1-5/+5
2018-03-27config: Add setting for whether the system is docked or not.bunnei1-2/+6
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv1-2/+20
2018-02-22Stub more functionsmailwl1-1/+32
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl1-0/+8
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei1-3/+3
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl1-1/+77
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei1-0/+7
2018-02-04logger: Add AM service logging category.bunnei1-24/+24
2018-02-02Service/am: Add AppletAE service (#153)mailwl1-0/+333
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv1-2/+3
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2017-12-29ap, aoc_u: Minor cleanup.bunnei1-2/+0
2017-10-15hle: Add service stubs for apm and appletOE.bunnei1-0/+18
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei1-193/+0
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner1-2/+4
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2016-12-08Update AM service function tablesLioncash1-5/+5
Updated based off information from 3dbrew.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-21/+32
2016-04-24am: title_id is long long uintSam Spilsbury1-1/+1
2016-04-08update the code of AM service! (#1623)JamePeng1-9/+131
2016-02-02services: Get rid of unnecessary includesLioncash1-4/+0
2015-07-29core: Eliminate some unused variable warningsLioncash1-1/+1
2015-07-29core: Fix missing prototype warningsLioncash1-0/+1
2015-07-21Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv1-0/+9
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
2015-06-12Services: Continue separation of services into their own folderspurpasmart961-0/+55