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2014-05-21ARM_Interface: added SaveContext and LoadContext functions for HLE thread switchingbunnei1-36/+2
2014-05-21renamed "syscall" module to "svc" (more accurate naming)bunnei1-1/+1
2014-05-21thread: whitespace change - fixed * and & placementbunnei2-27/+27
2014-05-21- created a Kernel namespacebunnei4-67/+79
2014-05-20thread: added declaration for __KernelReschedule to be used by syscall modulebunnei1-0/+3
2014-05-19- updated service(s) to be KernelObject'sbunnei1-4/+5
2014-05-19- moved Handle/Result definitions to kernel.hbunnei2-3/+2
2014-05-17changed a commentbunnei2-2/+2
2014-05-17- added enum ThreadProcessorIdbunnei2-53/+107
2014-05-17- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei3-8/+12
2014-05-16completely gutted/refactored threading code to be simplerbunnei2-658/+230
2014-05-16changed "UID" to "Handle" to be a little more consistent with CTR namingbunnei2-18/+21
2014-05-15- added helper function for __KernelCreateThreadbunnei2-4/+76
2014-05-15changed primary thread priority to 0x30 - this is typical, not 0x31bunnei1-1/+2
2014-05-14fixed thread reset to not set stack addressbunnei1-1/+1
2014-05-14various cleanups / remove unused codebunnei2-65/+29
2014-05-14added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2-70/+543
2014-05-14- added __KernelLoadExec functionbunnei2-13/+35
2014-05-10added initial kernel/thread modulesbunnei4-0/+527