Commit message (Collapse) | Author | Age | Files | Lines | |
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* | kernel: events: Remove ResetType::Automatic. | bunnei | 2019-11-03 | 1 | -7/+1 |
| | | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp | ||||
* | hle_ipc: Refactor SleepClientThread to avoid ReadableEvent | Zach Hilman | 2018-11-29 | 1 | -0/+4 |
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* | kernel/event: Reference ReadableEvent from WritableEvent | Zach Hilman | 2018-11-29 | 1 | -45/+12 |
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* | kernel: Divide Event into ReadableEvent and WritableEvent | Zach Hilman | 2018-11-29 | 1 | -0/+81 |
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort. |