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* kernel: events: Remove ResetType::Automatic.bunnei2019-11-031-7/+1
| | | | | | | | - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
* hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman2018-11-291-0/+4
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* kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-291-45/+12
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* kernel: Divide Event into ReadableEvent and WritableEventZach Hilman2018-11-291-0/+81
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.