Commit message (Collapse) | Author | Files | Lines | ||
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2019-11-03 | kernel: events: Remove ResetType::Automatic. | bunnei | 1 | -7/+1 | |
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp | |||||
2018-11-29 | hle_ipc: Refactor SleepClientThread to avoid ReadableEvent | Zach Hilman | 1 | -0/+4 | |
2018-11-29 | kernel/event: Reference ReadableEvent from WritableEvent | Zach Hilman | 1 | -45/+12 | |
2018-11-29 | kernel: Divide Event into ReadableEvent and WritableEvent | Zach Hilman | 1 | -0/+81 | |
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort. |