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2015-01-30Kernel: Mark all appropriate kernel objects as "final"Yuri Kunde Schlesner1-2/+1
2015-01-22Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.bunnei1-7/+14
2015-01-22Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.bunnei1-2/+2
2015-01-22WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual.bunnei1-1/+1
2015-01-22Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely.bunnei1-1/+1
2015-01-22AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.bunnei1-9/+8
2015-01-22Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.bunnei1-31/+10
2015-01-22WaitSynchronizationN: Refactor to fix several bugsbunnei1-2/+2
2015-01-22Kernel: Separate WaitSynchronization into Wait and Acquire methods.bunnei1-1/+2
2015-01-22WaitSynchronizationN: Implement return valuesbunnei1-16/+42
2015-01-22Thread: Keep track of multiple wait objects.bunnei1-3/+3
2015-01-22Kernel: Added WaitObject and changed "waitable" objects inherit from it.bunnei1-3/+1
2015-01-20core: Fix a few docstringsLioncash1-1/+1
2015-01-09Kernel: Start using boost::intrusive_ptr for lifetime managementYuri Kunde Schlesner1-4/+4
2015-01-09Thread: Reduce use of Handles and move some funcs to inside the class.Yuri Kunde Schlesner1-46/+22
2015-01-09Kernel: Move Thread's definition to the header fileYuri Kunde Schlesner1-0/+57
2015-01-09SVC: Implemented the Timer service calls.Subv1-0/+1
2015-01-09SVC: Fixed SleepThread.Subv1-0/+7
2015-01-08Threads: Use a dummy idle thread when no other are ready.Subv1-0/+11
2014-12-28Kernel: New handle managerYuri Kunde Schlesner1-3/+0
2014-12-21License changepurpasmart961-1/+1
2014-12-21Thread: Wait current thread on svc_SleepThreadbunnei1-1/+0
2014-12-20Kernel: Implement support for current thread pseudo-handleYuri Kunde Schlesner1-0/+3
2014-12-09Thread: Fixed to wait on address when in arbitration.bunnei1-0/+11
2014-12-04Threads: Implemented a sequential thread idSubv1-1/+6
2014-12-04SVC: Implemented GetThreadId.Subv1-0/+3
2014-11-24HLE: Revamp error handling throrough the HLE codeYuri Kunde Schlesner1-3/+4
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot1-1/+1
2014-08-07Thread: Added more descriptive comment to WaitCurrentThread.bunnei1-1/+5
2014-07-09Thread: Added functions to resume threads from address arbitration.bunnei1-0/+7
2014-06-13Kernel: Added real support for thread and event blockingbunnei1-3/+6
2014-06-02svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle supportbunnei1-0/+6
2014-05-23thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argumentbunnei1-2/+2
2014-05-23thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThreadbunnei1-1/+1
2014-05-23kernel: refactored function naming to remove "__" prefixbunnei1-2/+2
2014-05-23thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR resetbunnei1-1/+25
2014-05-21thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei1-6/+7
2014-05-21thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei1-0/+3
2014-05-21thread: moved threading calls to the Kernel namespacebunnei1-9/+17
2014-05-21thread: whitespace change - fixed * and & placementbunnei1-2/+2
2014-05-21- created a Kernel namespacebunnei1-2/+2
2014-05-20thread: added declaration for __KernelReschedule to be used by syscall modulebunnei1-0/+3
2014-05-17changed a commentbunnei1-1/+1
2014-05-17- added enum ThreadProcessorIdbunnei1-2/+17
2014-05-17- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei1-1/+5
2014-05-16completely gutted/refactored threading code to be simplerbunnei1-42/+2
2014-05-15- added helper function for __KernelCreateThreadbunnei1-0/+6
2014-05-14various cleanups / remove unused codebunnei1-0/+1
2014-05-14added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei1-6/+19
2014-05-10added initial kernel/thread modulesbunnei1-0/+36